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In Which Tembriel Takes on Bandits in Ulummusa
This was a very low-key session, mostly all about experimenting some more with playing on the Steam Deck. But also experimenting with magic! And investigating Ulummusa, since I’d seen the entrance to that but hadn’t checked it out yet.
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In Which Tembriel Gathers Intel for the Blades
This post marks my first attempt to play Morrowind on my new Steam Deck! And aside from that, a fairly busy session! Main highlights: stealing a book and then returning it, for a colleague in the Mages Guild; killing a kwama queen in an egg mine; checking out a disturbance in Maar Gan; and hunting down three different informants for further information about the Nerevarine and Sixth House cults.
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In Which Tembriel Steals a Skull and an Alchemical Formula
For a character who hasn’t joined the Thieves Guild, Tembriel sure does seem to be doing an awful lot of thievery! Acquired in this session: the skull from the Andrano Ancestral Tomb that Sharn wanted, and the alchemical formula demanded by Nileno of House Hlaalu. Also, there was a side helping of light flirtation with a charming thief!
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In Which Tembriel Finds the Plot
First of two back to back session posts for Tembriel in Morrowind! Which I’m doing in separate posts rather than combining them, just because everything in Morrowind is new to me! So plenty of commentary to go around. Main highlights of this session: clearing Arkngthand to get the puzzle box so I could get new information for the Blades, which gave me a notable milestone in the main plot! Then I went and collected a debt for the Fighters Guild.
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In Which Tembriel Investigates a Murder and Acquires a Code Book
In this session, I managed to advance enough to get official orders from my Blades handler! But apparently I have not advanced enough to actually make it through the next stage of what I need to do for the main plot. So most of this session’s action was all about initial side quests, investigating a murder in Seyda Neen, and getting that code book for the Fighters Guild.
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In Which Tembriel Learns to Hold Her Own
Two Morrowind sessions in a row, just because I was curious enough about discoveries made in the previous session that I wanted to follow up on them with this one! Notable highlights: joining the Fighters Guild and House Hlaalu, and running quests for each; killing my first Dark Brotherhood assassin; going back to Addamasartus and handing that fire mage a reckoning; and leveling up to level 3!
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In Which Tembriel Falls Down a Lot and Dies
Session 4 of my adventures in Morrowind features a lot of boinging between Seyda Neen and Balmora, a lot of catching up on super simple early quests, and a whole helluva lot of being fried to death by a fire-throwing battlemage.
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In Which Tembriel Goes Looking for Mushrooms and Flowers
Three sessions in on Morrowind, and I’m still level 1, and discovering that harvesting ingredients for low-tier quests is not as easy as you would expect!
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In Which Tembriel Joins the Mages Guild
My second Morrowind session, which was very low key and mostly all about just trying to learn the game mechanics. And also, some derping around with OpenMW–i.e., a port of Morrowind into a more modern game engine which is supposed to play nicer on modern operating systems. This was less successful than I’d hoped.