Skyrim
Main parent category for all posts about playing Skyrim
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In Which Faanshi Finds Crimson Nirnroot and an Elder Scroll
In which Faanshi searches the width and breadth of Blackreach for crimson nirnroot; battles several Falmer, Falmer servants, chaurus, and the dragon Vulthuryol; and finds the Elder Scroll hidden in the Tower of Mzark.
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In Which Shenner Thwarts a Conspiracy and Battles a Giant Spirit Crab
In which Shenner acquires a dwarven fishing rod and uses it to find treasure at Bronze Water Cave; thwarts a conspiracy in Markarth; and helps Viriya and the guards of the Pale vanquish more frenzied mudcrabs, as well as an Emperor Crab Guardian Spirit.
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In Which Faanshi Goes to Alftand
In which Faanshi slays a dragon at Dragontooth Crater, then begins questing through Alftand in search of an Elder Scroll.
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In Which Shenner is Proclaimed the Fisher Queen
In which Shenner meets Paarthurnax, who directs her to seek an Elder Scroll to aid in learning Dragonrend; retrieves a staff for Enthir from Yngvild, and gives Onmund his amulet; acquires two more pets; prepares a feast, and is immortalized in song; and adopts a second daughter.
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In Which Faanshi Become Thane of Haafingar
In which Faanshi defeats the ghost of Potema the Wolf Queen in the catacombs under Solitude; and in which she becomes thane of Haafingar by decree of Elisif.
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In Which Shenner Acquires Azura’s Star and a Daughter
In which Shenner recovers lost flin for Ri'saad, and a Moon Amulet for Kharjo; begins investing in merchant shops; retrieves Nettlebane and a sapling to replace the dying Gildergreen in Whiterun; adopts Lucia as a daughter; and repairs Azura's Star.
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In Which Faanshi Becomes Thane of the Pale
In which Faanshi saves the people of Dawnstar from a plague of nightmares, and further assists them to become thane of the Pale; and in which she visits a mad mage for clues about how to find an Elder Scroll.
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In Which Shenner Acquires the Gauldur Amulet and the Gray Cowl
In which Shenner acquires the final fragment of the Gauldur Amulet, and sees it reforged; and in which she acquires the Ancestral Sword of Clan Ice-Blade, so that she can return it to the Gray Fox and claim the Gray Cowl of Nocturnal.
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In Which Shenner Opens an Oblivion Gate
In which Shenner is drawn into a conspiracy to open an Oblivion Gate and give Mehrunes Dagon access back into Tamriel; in which she defeats the cultists; and in which she must venture through the Gate to upend Dagon's plans.
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In Which Faanshi Interrupts a Summoning and Acquires Proudspire Manor
In which Faanshi interrupts a group of necromancers attempting to summon Potema the Wolf Queen; and in which she gains the favor of Elisif and permission to buy Proudspire Manor in Solitude.