Solving a few issues in Harrowhark’s playthrough
I alluded to this in the post I put up yesterday about Harrowhark’s latest session, but wanted to call this out separately here: I got a solution to my missing MCMs!
User Grayblood on the Nexus Mods Discord helpfully pointed me at the Menu Maid 2 mod, recommending this as a way to fix my missing MCMs rather than trying to use Jaxonz’s MCM Kicker. Menu Maid has several dependencies, but I had most of them already except for Powerofthree’s Tweaks. So I installed both Menu Maid 2 and Powerofthree’s Tweaks… and just like that, boom, my missing MCMs showed up.
However, this wasn’t the only problem I’ve now solved in Harrow’s playthrough.
Morrowind doesn’t work on my Win11 ARM VM
I cannot imagine there are too many people in the world besides me who meet the following criteria:
- Interested in playing Morrowind
- Are primarily Mac owners
- Own a M1 MacBook Pro (this is my new computer Lydia)
- Prefer to use a controller rather than a gaming mouse
- Has a Nintendo Switch Pro controller as current controller of choice
- Have set up a Windows 11 ARM build as a VM on said M1 MacBook Pro explicitly for gaming
- Have attempted to run Morrowind in that VM
But if anybody else out there actually does fall into this extremely niche case, it may interest you to know that I learned tonight that at least out of the box, I cannot run Morrowind well in my VM.
It does load and I can get into my prior save files from the Steam Cloud. But the game does not want to talk to my Switch Pro controller. I can’t move with it at all. Given that I have learned from setting up games on my ancient PC laptop (Savah) that I prefer to play with a controller, not having my controller of choice working in this scenario is sub-optimal.
It’s also confusing, at least somewhat. This exact same controller is working well when I play Skyrim in this VM.
But on the other hand, Skyrim is eleven years old. Morrowind is twenty. I’m frankly kind of stunned that Morrowind loads on an ARM build of Windows 11 at all.
So now I’m torn between conflicting impulses. On the one hand, making Morrowind work in this VM is not a priority. I have a fully viable Morrowind set up on my Steam Deck, and arguably, the play experience is nicer on the Deck anyway, since I can take advantage of the back buttons there.
On the other hand, I now have a technical problem before me! And it’s probably going to nag at me until I figure out a solution, or at least a plausible cause.
As near as I can tell, Steam on both this VM and on Savah are defaulting to the same controller configuration for Morrowind, i.e., a keyboard (WASD) + mouse setup. But Savah is picking up on the controller anyway. The VM isn’t, and I’m not sure what step I missed.
It’s clearly not a question of Windows in general not seeing the controller, because I can use it in Skyrim. What’s going on here appears to be entirely Morrowind’s fault.
I’ve even tried the PS4 controller we had unused in the house (it’s not mine, but neither Paul nor Dara were using it, so I’ve co-opted it for use in ESO), and that controller shows the same behavior as the Switch Pro controller does. Morrowind’s EXE just doesn’t acknowledge that it’s there.
Windows sees the controller. So does Steam. Morrowind, not so much.
At this point the only other thing I can think to try is to doink around with the EXE’s compatibility settings, and see if that helps. I will report my findings when I try that!
But other than that, if anybody has ideas for other things to check, let me know!
Update on my ability to play ESO on my Mac
As I mentioned in my earlier post about starting Gyllerah on ESO, I filed a support ticket with Bethesda about how the ESO launcher crashed out on me as soon as I hit the Play button, when trying to run natively on my new Mac.
Unsurprisingly, their primary answer to this was “sorry, we don’t support the game on M1 Macs”. They likewise also had to tell me that they don’t support playing in VMs, either.
I was not surprised by this answer. There is an announcement Bethesda put up that basically says the same thing, and I’d already seen that announcement. And speaking as an SDET who’s had quite a bit of experience with software development, even if I haven’t worked on something as huge and complex as a worldwide MMO, I can see where they’re coming from when they say it’d be a huge deal for them to try to rework ESO’s code base to make it support ARM machines.
(Further extensive geekery about this behind the fold.)