-
In Which Shenner Quests for Instruments, a Pirate Ship, and Fish
In which Shenner recovers a drum and a lute for the Bards College; tries her luck at fishing; and follows the trail of a prisoner's last clues to find a lost pirate ship on Blackbone Isle.
-
In Which Shenner Slays Bandits and Finds a Vampire Hunter’s Weapons
In which Shenner discovers what happened to a missing guard in Dragon Bridge; slays bandits at Ironback Hideout, and discovers a vampire hunter's weapons hidden there; and learns why she is not ready yet to go up against giants.
-
In Which Shenner Recovers the Horn of Jurgen Windcaller and Slays a Dragon Priest
In which Shenner recovers the Horn of Jurgen Windcaller; slays the dragon Sahloknir at Kynesgrove; slays another dragon and a Dragon Priest at Shearpoint; slays bandits and gains fine new armor; and builds a house at Lakeview.
-
In Which Shenner Kills Dragons and Quests for Daedric Princes
In which Shenner slays multiple dragons; acquires Dawnbreaker, the Masque of Clavicus Vile, and the Savior's Hide; and discovers the unpleasant result of a necromantic ritual that went horribly, horribly wrong.
-
In Which Shenner Foils an Assassination and Gains New Houses
In which Shenner stops an assassination attempt in Whiterun; seeks a lost caravan near Falkreath; is recruited by Barbas to reunite him with his master; slays the Saints bandits near Brittleshin Pass; and defeats Eydvina Shield-Hearth to win Hendraheim.