• Shenner Playthrough

    In Which Shenner Faces An Awkward Situation

    This was mostly a pretty low-key session, with a bunch of building, moving stuff around, and following up on Fishing-related quests.

    But I also did some followup on the directive from the Jarl of Markarth to go kill a Forsworn leader. The awkward part of this: the leader in question was in Druadach Redoubt, lair of the Forsworn I just helped escape from Cidhna Mine. Awkward.

  • Shenner Playthrough

    In Which Shenner Visits Alduin’s Wall

    This was another session in which I did way more than I could easily fit in the post’s title! Lots of fishing challenges pursued here, but also going to Karthspire for Alduin’s Wall and the resolution of the Crypt of the Heart quest, so now I have Ebony Spell Knight armor! Plus, I may not be playing an official thief with this character–but I did move the Gray Cowl plot a little further along, and amused myself with breaking into Erikur’s house in Solitude. And more even beyond that, but those are the main highlights!

    Alduin’s Wall, though, gets the title lead since it’s main plot stuff.

  • Shenner Playthrough

    In Which Shenner Aids the Remnants and Finds Divine Relics

    This was a very busy session! Ran the Interception quest, which let me aid the Remnants from Hammerfell; found divine relics at Four Skull Lookout, only to discover they didn’t consider me worthy; and slew Evethra, the mad blacksmith, from whose journal I learned how to forge amber and madness items.

    And a side helping of two different dragons slain, fire salts and nirnroot dropped off, and shrines visited!

  • Shenner Playthrough

    In Which Shenner Gains Two Hammers and the Thaneship of Haafingar

    Eventful session! Returned to Crystaldrift Cave and acquired the hammer Nerveshatter; concluded the Cursed Tribe quest, and acquired the hammer Volendrung; concluded the Beyond the Grave quest, and acquired Daedric plate armor; acquired Proudspire Manor and got the thaneship of Haafingar; and successfully cleared Giant’s Tooth, to move the Dying Wish quest towards its conclusion.

  • Shenner Playthrough

    In Which Shenner Banishes a Wolf Queen and Gains Another House

    Less new action in this session than I was hoping for, but well, what action there was was fun, so that’s okay! It helps that I can try to vary up what old action I’m doing compared to Faanshi’s sessions, just so I’m not doing the same thing at the same time with the two characters.

    Highlights of this session: banished the spirit of the Wolf Queen, Potema; got permission to buy Proudspire Manor in Solitude; retrieved the stolen books from Fellglow Keep; bought Tundra Homestead near Whiterun; killed the dragon at Lost Tongue Overlook; and got a journal about a mysterious weapon out of Crystaldrift Cave.

  • Shenner Playthrough

    In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin

    Extremely eventful session! Shenner picked up thaneships in Morthal and Riften, tracked down and tamed a unicorn, rescued a goblin from imprisonment by a false god, and retrieved a set of Daedric mail!

    (And if you’re going, “Hey Anna, I thought you were alternating between Faanshi and Shenner,” you are correct! But this time I wanted two back to back Shenner sessions, because I wanted closure with Movarth.)