Triple session post! Main highlights: visiting Blackwood for the first time, and then moving the main Summerset plot further along, almost to the end game, and discovering the truth of Nocturnal’s schemes. This is a big long post with a lot of commentary! And some pseudo-RP! So buckle up.
Eventful session in which Paul and I found the Augur of the Obscure, which required a return visit to Wasten Coraldale, and in which I later visited Cey-Tarn Keep and assisted in investigating yet more mysterious deaths!
This post actually covers play across three days–a triple session post! But only one of the three days covered had any real actual RP action, most of the rest of it was a whole helluva lot of crafting and running of writs, and gathering ingredients and materials for said writs. That stuff isn’t really worth a whole separate post, so it’s getting rolled into this one.
Main action here is Paul and me hitting another delve, Tor-Hame-Khard, where we stopped a rogue Justiciar of the Divine Prosecution from using another of those creepy pearls! Thalmor, am I right? Can’t leave ’em alone for an instant.