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Final thoughts on Harrowhark’s Skyrim Run
The obligatory final thoughts post on Harrowhark's Skyrim run, tragically cut short by her player losing a bunch her saves!
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Mods review for Harrowhark’s run
A writeup of final thoughts on the various mods I ran in Harrowhark's now canceled playthrough, calling out which ones I want to keep for the future, which ones I'm ambivalent about, and which ones I'm definitely ditching.
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In Which Harrowhark Becomes Guildmaster, Fights Mudcrabs, and Takes Contracts
In which Harrowhark wins Windhelm for the Thieves Guild, and becomes Guildmaster; retrieves the final Aetherium shards and finds the Aetherium Forge with Katria's ghost; kills Alain Dufont, Hern, and Lurbuk for the Dark Brotherhood; is revealed as the new Listener of the Brotherhood; and slays an infestation of frenzied mudcrabs in Dawnstar.
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Canceling Harrowhark’s Playthrough
Thanks to a disastrous attempt to fix Harrowhark's broken playthrough in Skyrim, I only wound up losing the last several months of her run. So I'm going to have to cancel that playthrough. AUGH.
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In Which Kendis Confronts Alduin, Interrupts Necromancers, and Recovers a Shard
In which Kendis recovers a totem of Hircine for the Companions' Underforge; confronts Alduin on the Throat of the World, and afterward plans with Paarthurnax to trap one of Alduin's allies; restores the White Phial; interrupts a ritual to summon Queen Potema; discovers the Oghma Infinium; and recovers the final lost Aetherium shard in the ruins of Raldbthar.
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In Which Marwyth Moves a Bunch of Plots Along
In which Marwyth continues investigating merchant shenanigans in Abah's Landing; retrieves an engagement ring from Bahraha's Gloom; rescues Abnur Tharn from Coldharbour; learns how to play Tales of Tribute; retrieves lost books for the Mages Guild; and discovers Sheogorath is determined to make book recovery efforts for the mages as maddening as possible.
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In Which Marwyth Joins Some Guilds, Picks Some Pockets, and Robs Some Ships
In which Marwyth teams up with a novice thief to help her steal a skull, only to have the mission go wrong; joins the Thieves Guild anyway, at the Guildmaster's invitation; learns about the Five Companions, courtesy of the Prophet; rescues Lyris Titanborn from Coldharbour; helps defeat Covenant forces at Vivec's Antlers; steals some wine at the inn in Ebonheart; helps Velsa recover a stolen ledger; quests through Shark's Teeth Grotto; and joins the Mages and Fighters Guilds.
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In Which the Dragonborns Interrupt a Ritual and Infiltrate a Warehouse
In which the Dragonborns interrupt a summoning ritual in Wolfskull Cave; steal some wine for an Argonian, and then trail him through the East Empire Company Warehouse and Brinewater Grotto; extinguish a lighthouse fire; and report back to the Thieves Guild with what they learned from Gulum-Ei.
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In Which Gyllerah Vanquishes Molag Bal
In which Gyllerah hunts a few remaining Veiled Heritance leaders; aids an Argonian alchemist; helps defeat the Dreadsail pirates in High Isle; quests into Death's Valor Keep; is inducted into the Undaunted; helps the Fighters and Mages Guild in their attack on Coldharbour; confronts Molag Bal and regains her soul; and takes Meridia up on her offer to experience the other Alliances to broaden her view of the world.
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In Which Marwyth Becomes a Vestige
In which Marwyth is ambushed by the Worm Cult, and has to escape Coldharbour; helps re-bind Balreth, one of the Brothers of Strife; helps put spirits on the Starved Plain to rest; and helps a vampire of House Ravenwatch investigate the Gray Host, as well as her own mentor.