Skyrim
Main parent category for all posts about playing Skyrim
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In Which Merawen Joins the Dawnguard and Seeks Azura’s Star
In which Merawen continues her search for Azura's Star, and also seeks to join the Dawnguard as well as go after dragons and giants, with the aid of a Dunmer mercenary.
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In Which Merawen Joins the Mage College
In which Merawen acquires the Masque of Clavicus Vile, begins the search for Azura’s Star, and joins the College of Winterhold—and oh yes, also robs the house of Clan Gray-Mane in Whiterun while she’s at it.
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In Which Merawen Takes Care of Thieves Guild Business
In which Merawen implements her orders from Maven Black-Briar to take out the competition at the Honningbrew Meadery; in which she completes a burglary job at the House of Clan Battle-Born; and in which she completes a shill job at the House of Clan Cruel-Sea. With a side helping of giant killing!
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In Which Merawen Visits the Face Sculptor
In which Merawen, with Lydia’s assistance, defeats the bandits of Valtheim Towers and the mages of Sunderstone Gorge; in which she learns another Word of Power, and hunts for ingredients for Ingun Black-Briar; and in which she visits the Face Sculptor in Riften, to sample Galathil’s highly unusual gift.
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In Which Merawen Hits the Goldenglow Estate for the Thieves Guild
In which Merawen successfully pulls off the Goldenglow Estate job for the Thieves Guild--and comes to the attention of Maven Black-Briar; and in which she takes out a couple more dragons, and a bunch of bandits and Alik'r warriors.
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In Which Merawen Learns Who Took the Horn of Jurgen Windcaller
In which Merawen obtains the artifact weapon Dawnbreaker; learns who took the Horn of Jurgen Windcaller, sees a dragon resurrected, and then kills him; recovers a lost sword for Amren in Whiterun; and gets Lydia at her back once more as they hunt Alik'r mercenaries.
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In Which Merawen Fights Bandits, Draugr, and Another Dragon
In which Merawen fights more bandits; helps a Nord out by taking on a hostile necromancer in his family tomb; takes on another dragon at Eldersblood Peak; and finds a dog in the shack previously occupied by his now dead master.
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In Which Merawen Has a Very Eventful Session
In which Merawen slays two more dragons and multiple bandits; helps a young adventurer and her Argonian friend clear a barrow, only to discover the friend has less than noble intentions; recovers a lost shield; and finally nabs the item for which Vex sent her to Solitude.
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In Which Merawen Becomes a Thief
In which Merawen becomes a full member of the Thieves Guild, and sets out to take on her first real job; in which she faces bandits, wolves, and spiders on the road; and in which she sees direct evidence of anti-Dunmer prejudice in Windhelm.
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In Which Merawen Flees to Riften
In which Merawen, furious that the search for the Horn of Jurgen Windcaller does NOT go as planned—and freaked out by this whole Dragonborn thing—orders her housecarl back to Whiterun; and in which she then flees first to Solitude, and then to Riften.