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In Which Veghra Rescues Lyris from Coldharbour
In which Veghra learns from the Prophet that Lyris Titanborn is enslaved in Coldharbour, and returns to that realm to rescue her.
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In Which Marwyth Finishes Off February
In which Marwyth quests into Karnwasten to rescue contacts for Battlereeve Tanerline; gets the leave of the Proxy Queen to speak to the Sapiarchs about protecting the Crystal Tower; and helps the Companions retake Fallowstone Hall in the Rift.
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In Which Marwyth and the Thieves Guild Crash a Wedding
In which Marwyth hunts for Psijic artifacts and time breaches on Summerset; unmasks a Canonreeve's son as a cultist; joins forces with her friends in the Thieves Guild to crash a wedding and unmask the mysterious Cosh; rescues Guildmaster Zeira from No Shira Citadel; re-binds a necromancer's ghost into her dead body at the Direnni Acropolis; and rescues the psyche of the Ritemaster from the Sea Sload K'Tora.
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In Which Ashoshah Flees Coldharbour and Joins the Brotherhood
In which the Khajiit Ashoshah is ambushed and sacrificed; wakes up in Coldharbour, and must join forces with Lyris Titanborn and the Prophet to escape; finds herself on Khenarthi's Roost and aids Razum-dar in solving several crises there; flees, traumatized and in the grip of skooma withdrawal, to Anvil on the Gold Coast; and comes to the attention of the Dark Brotherhood, who set her to the task of slaying a local noble.
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In Which Marwyth Goes to Summerset
In which Marwyth investigates a Daedric ritual in Shimmerene; rescues a Kinlady from a treacherous Aldarch; helps Mirri Elendis find her missing mother; recovers the Amulet of Kings; helps a Clockwork Apostle with reassembling a factotum, and another one with protecting the Mnemonic Planisphere; and locates the Augur of the Obscure, to help the Psijic Order close time breaches all over Tamriel.
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In Which Marwyth Saves Sotha Sil and Clockwork City
In which Marwyth brings about the capture of a rogue chancellor in Clockwork City; gains the favor of the Blackfeather Court to recover the Skeleton Key; defeats the Shadow of Sotha Sil, and frees the real Sotha Sil from imprisonment; and is warned by Sotha Sil that the Daedric threat is not over.
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In Which Gyllerah is Named the Champion of Anequina
In which Gyllerah thwarts a Veiled Heritance plot in Toothmaul Gully on Auridon; solves the mystery of a missing Khajiit daughter in Riverhold; helps save Northern Elsweyr and is named Champion of Anequina by its new queen; discovers the cause of dead Orcs in a mine in Greenshade; helps Mirri Elendis rescue her missing mother; chases Orcs out of Cradlecrush on behalf of the giants there; saves Sunhold from Maormer attack; helps a clan of Bosmer settle into a new home; and helps a skaafin in Apocrypha recover a lost secret.
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In Which Marwyth Quests through Eastmarch and Aids a Guild Compatriot
In which Marwyth settles a feud between vampires in Wittestadr in Eastmarch; helps an Argonian Dreamwalker and gains his aid in curing the ailing King Jorunn; frees Jorunn from his enforced dreaming; helps Walks-Softly of the Thieves Guild steal back keepsakes held by a childhood "friend"; and takes on her first heist with the Thieves Guild.
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In Which Gyllerah Meets Mirri and Vastarie, and Acquires a Dragonhorn
In which Gyllerah helps a fellow member of the Psijic Order defeat his evil master's plans; helps Mirri Elendis rescue her missing brother; saves Deshaan from the machinations of Magistrix Vox; returns a relic to a High Shaman; rescues Vastarie from Coldharbour, and recovers the remains of a slain priestess; and aids Northern Elsweyr by recovering a lost Dragonhorn.
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In Which Marywth Returns to Shadowfen and Vvardenfell
In which Marwyth thwarts a Dominion attempt to interfere with the hatching of Argonian young at the Hatching Pools in Shadowfen; helps persuade a wise woman to turn down Chodala's claim to being the Nerevarine; and is ordered by Azura herself to aid her newly proclaimed champion, Seryn, and to furthermore aid Vivec as best she can.