In Which Gyllerah Saves Western Skyrim
Another large Gyllerah post, hitting the milestone of her 200th session! Main RP action in this one is a side plot in Coldharbour featuring the Everfull Flagon, and more significant action in Western Skyrim as I finish up the primary plot there.
Also, I got add-ons active on the Steam Deck, and re-ran the White-Gold Tower!
In Which Gyllerah Saves the Aldmeri Dominion and Quests into Coldharbour
This is a major point in Gyllerah’s playthrough, because, just shy of 200 total sessions with her, I finally hit the last big stretch of the game’s Main Quest. Which means: I finally made it into Coldharbour and began assembling an army to take on Molag Bal.
But before I did that, I also finished off the Aldmeri Dominion and the Mages Guild plots, which I found quite satisfying!
In Which Gyllerah Quests in Malabal Tor, in Reaper’s March, and for the Fighters Guild
Lots of action in this, featuring moving the plot along in Western Skyrim; running trials with my Guild for the first time; running a side plot at Karnwasten on Summerset; saving the Green Lady and witnessing her union with the Silvenar; coming to the aid of two sisters in Reaper’s March, one of whom is destined to be the next Mane of the Khajiit; liberating Arenthia from invaders; helping some Bosmer brewers out with a drunken mammoth problem; and last but not least, concluding the Fighters Guild quest and discovering who’d slain the previous Guildmaster.
In Which Gyllerah Hunts Witches, the Hound, and Daedra in the White-Gold Tower
I’ve been leaning very heavily on RP in recent Gyllerah sessions, which is why there’s been a lot more to report! And which is why I’ve been lagging behind on getting her posts up, because it takes a while to compose them.
Lots of action here, featuring moving the Fighters Guild, Western Skyrim, and Aldmeri Dominion plots further along; and also, running my very first group dungeon, the White-Gold Tower in the Imperial City! So now I’ve got Spell Power Cure and Winter’s Respite gear to play with, and I can experiment with a healer-focused build on Gyllerah now.
In Which Gyllerah Defeats the Shade of Naemon and Hunts for Witches
Another burst of Gyllerah action, primarily finishing up the Greenshade section of the Aldmeri Dominion plot, and moving on into Malabal Tor; and also, beginning the hunt for witches as part of the quests in Western Skyrim! Which, satisfyingly, pairs me up again with Lyris Titanborn for adventure!
In Which Gyllerah Ventures into Cyrodiil
And now, time to catch up on what Gyllerah’s been doing! I’ve got a lot to report on so it’ll have to be spread out across a couple of posts. In this one, main action was finishing up the Argonian artifacts plot that’s the prologue for the Murkmire DLC, and then my first visit into Cyrodiil–PVP territory!
In Which Gyllerah Saves the King of Daggerfall
A lot of festival-related activity in these sessions, as most of this play was during the Jester’s Festival. But it also saw the beginning of the Anniversary Event for 2023 as well!
Also, I’ve started making progress with Master Writs, and practicing learning how to use a Restoration Staff, with an eventual goal of being a better healer/support type person for group scenarios.
Last but not least, stumbled into a plot that let me save Casimir, the King of Daggerfall, from assassins! And all because of a dog named Giblets.
In Which Gyllerah Fights the Servant of Naemon in Greenshade
This is a multi-day session post again, but only a few of these days saw actual RP action. Main highlights: moving the Aldmeri Dominion plot further along, and learning more about what exactly the Shade of Naemon is trying to do; identifying a thief in Marbruk; running my first Master Writ; and running Orcrest in Northern Elsweyr. Delightful, delightful Orcrest. Yuk.
In Which Gyllerah Fights the Maormer in Greenshade
I seem to be following into a cadence of a Gyllerah post every week or so. This is because I usually do actual RP with Gyllerah on the weekends, and everything else in the days between!
And this time, I got in some delve action in Blackwood, but also some advancement of the Aldmeri Dominion plot in Greenshade. And I’m about to clear cp160!
In Which Gyllerah Investigates a Dwemer Ruin and Defuses a Rebellion
Two main points of action in this post: moving the Fighters Guild plot along by heading into a Dwemer ruin in the company of Sees-All-Colors, and then helping the Vinedusk Rangers defuse the politically volatile situation with the Blacksap Rebellion.