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In Which Kendeshel Hunts a Mysterious Criminal and Lost Relic Hunting Tools
In which Kendeshel is hired to track down a mysterious criminal wanted in Morrowind; aids the village of Little Vivec; tracks her quarry to Kagrenar, only to find that he was not at all what she expected; discovers a hidden room in the Dragonborn Gallery; retrieves a powerful staff from Brittleshin Pass, and a highly useful backpack at Shriekwind Bastion; and is attacked by assassins at her own house in Whiterun. This post contains significant spoilers for the Moon and Star mod, as well as minor spoilers for Legacy of the Dragonborn. Read with caution.
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In Which Kendeshel Becomes Arch-Mage of the College of Winterhold
In which Kendeshel learns from the Augur of Dunlain that she must seek the Staff of Magnus; returns the Lexicon to Avanchnzel; quests through Mzulft to find Synod researchers; witnesses the death of the Arch-Mage; defends Winterhold from magical anomalies; recovers the Staff of Magnus from Labyrinthian; and slays Ancano at the College of Winterhold, ending his threat to the college and to all of Skyrim, and becoming Arch-Mage of the College in the process. Contains post-plot spoilers for the Project AHO mod, as well as spoilers for the beginning of the Legacy of the Dragonborn plot Shattered Legacy.
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In Which Kendeshel Takes Windhelm for the Empire
In which Kendeshel concludes helping the Empire unify Skyrim by capturing Fort Kastav, Fort Amol, and Windhelm; slays Ulfric Stormcloak; is contacted by Redguard Remnant agents; slays a dragon at Northwind Summit; disrupts a skooma den at Cragslane Caverns; is named thane of the Rift by Maven Black-Briar; resolves the curse on the Orcs of Largashbur; and discovers a shard of what may prove an important treasure indeed. Contains significant spoilers for the Legacy of the Dragonborn mod: services available from a particular NPC, some hints about backstory for Auryen, and the kickoff of the "Shattered Legacy" plot.
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In Which Kendeshel Fights for the Imperials and is Inducted as a Companion and a Bard
In which Kendeshel begins recruiting for the Explorer's Society; helps Whiterun fight off an attack by the Stormcloaks; recovers a fragment of Wuuthrad and is inducted into the Companions; returns Olaf's Verse to the Bards College and is inducted into the College; takes Fort Dunstad for the Empire; recovers missing instruments; and finds the Minor Lord's Mail.
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In Which Kendeshel Joins the Imperial Legion and the Companions
In which Kendeshel fights a boatload of bandits and retrieves stolen relics, as well as rare armor; joins the Imperial Legion; clears Fort Hraggstad of bandits; joins the Companions; retrieves King Olaf's Verse from Dead Men's Respite; fights for the Imperial side in a battle of champions; and helps recover the Jagged Crown from Korvanjund. Note: this post contains post-plot spoilers for Project AHO, and spoilers for the Legacy of the Dragonborn quest "Shadow of One's Past".
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In Which Kendeshel Claims Some Ships and Solves a Haunting
Withholding a specific summary on this post because it contains plot spoilers for the end of the Project AHO mod. AND two plots for Legacy of the Dragonborn: Night At the Museum, and It Belongs in a Museum. Content warning for some graphic horror imagery in the screenshots. Screenshots are password protected if you don't want to see them.
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In Which Kendeshel Recovers Her Freedom
In which Kendeshel's player plays through more of the Project AHO mod, the specifics of which I will not get in this summary because spoilers; and in which Kendeshel returns to Skyrim long enough to kill the dragon Sahloknir in Kynesgrove, and recover her housecarl Lydia for help in resolving the situation in Sadrith Kegran.
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In Which Kendeshel is Kidnapped and Sold into Slavery
In which Kendeshel retrieves a lost journal in Sunderstone Gorge; becomes thane in Falkreath; acquires land and begins the building of Lakeview Manor; follows the trail of clues in a journal to visit a runestone and a shrine; meets the mysterious figure who stole the Horn of Jurgen Windcaller, and agrees to travel to Kynesgrove with her to slay a dragon; and last but not least, has all her plans upended when she is captured by slavers and dragged off to a secret Dunmer settlement beneath Skyrim, where she is sold to a Telvanni wizard.
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In Which Kendeshel Acquires Dawnbreaker and the Masque of Clavicus Vile
In which Kendeshel seeks the Horn of Jurgen Windcaller in Ustengrav; slays a bandit in Dragon Bridge, and a lot more bandits at Robber's Gorge; helps a Daedra dog reunite with his master, and acquires the Masque of Clavicus Vile; acquires the sword Dawnbreaker by clearing Meridia's temple of a necromancer; eliminates the Alik'r mercenaries threatening Saadia; and begins to aid the people of Falkreath.
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In Which Kendeshel Visits the Greybeards and the Jarl of Falkreath
In which Kendeshel finds a fellow Redguard hiding out from assassins in Whiterun; acquires silver armor for her housecarl; puts ghosts to rest at a haunted farm; retrieves a lost sword; puts down a zombie uprising; frees a necromancer banished by her coven; visits the Greybeards and passes their initial trials; investigates Shroud Hearth Barrow; helps a Nord slay a necromancer in his family tomb, then recruits him as steward for her new farm; and slays some treacherous bandits for the Jarl of Falkreath.