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In Which Kendeshel Joins the Imperial Legion and the Companions
I thought I was done with commentary on Project AHO, but not quite. Got a couple more minor spoilery comments about the AHO in this post, pertaining to rewards given in that mod and how they apply to my playthrough moving forward, as well as Kendeshel’s mindset after her experiences with that plot.
Also, spoilery commentary in this post about Legacy of the Dragonborn as well, as this features the Shadows of One’s Past quest for that mod.
Aside from that, action in this post that isn’t mod-specific includes getting the Daedric plate armor, cleaning out the first Saints bandits camp for the Saints and Seducers quest, joining the Imperial Legion, joining the Companions, running Dead Men’s Respite, doing the civil war champions fight, and running Korvanjund to get the Jagged Crown.
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In Which Elessir Seeks Azura’s Star and Joins the Thieves Guild
Time to get caught up on Elessir! Main action here: going after Azura’s Star; fighting Tyra Blood-Fire (right after slaying an Elder Dragon); acquiring the Headman’s Cleaver; joining the Thieves Guild; and taking out a nest of skooma dealers to work on the thaneship in Riften.
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In Which Kendeshel Returns a Horn, Saves a Tree, and Adopts a Daughter
This is a three-session post, since a bunch of this action was my doing some followup with Project AHO stuff–but only because I wanted to find a certain character from that plot and get him stolen stuff. But I also saw another notable NPC from this plot back out in the world, and that has, shall we say, implications.
So some minor spoilers here for post-end of the Project AHO plot.
The rest of this action is me also getting in some standard early Skyrim playthrough stuff that I usually have done by now in a typical playthrough, but which have been postponed due to major mod action! Namely: finally returning the Horn of Jurgen Windcaller, running the Mind of Madness quest to get the Wabbajack, running The Blessings of Nature to fix the Gildergreen, and last but not least, adopting Lucia in Whiterun.
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In Which Kendeshel Claims Some Ships and Solves a Haunting
This is the third of three posts covering main action for the Project AHO mod, so I’ll be getting into major spoilers for that mod’s plotline.
There is also plot action in here for Legacy of the Dragonborn, specifically involving the quests Night At the Museum and It Belongs in a Museum.
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In Which Kendeshel is Kidnapped and Sold into Slavery
This Kendeshel post covers my getting Runil’s journal for him out of Sunderstone Gorge, getting the thaneship in Falkreath, starting the building of Lakeview Manor, meeting Delphine in Riverwood, and getting on the road with her to go to Kynesgrove and kill Sahloknir…
At which point the plotline for the Project AHO mod kicked in. This post will include major spoilers for that mod in particular, so please be advised. If you think you might want to run this mod but don’t want the spoilers for it, please have a look at my Review of Project AHO mod (non-spoiler version) post.
Some minor spoilers as well for Legacy of the Dragonborn. Brief mentions of actions for the Book of Wonders quest, as well as changes I noted with the progression of the storyline in general, and certain tweaks the mod makes to AE Skyrim content.
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In Which Finds-The-Way Sabotages a Meadery, Helps Remnants, and Slays Potema
I just did a Finds post, but here’s another one, because I’m trying to make a hard push through clearing out my backlog!
Main action in this post: running Honningbrew Meadery for the Thieves Guild; taking the Lexicon back to Avanchnzel; building out Goldenhills Plantation; acquiring the Headman’s Cleaver from Lost Knife Hideout; running the Interception plot, and getting the Remnants gear; and doing the second half of the fight with Potema in Solitude.
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In Which Finds-The-Way Becomes Thane of Riften and Robs an Estate
Swinging back around to Skyrim in German, and my Argonian, Finds-The-Way! Primary action in this: getting the rest of the instruments for the Bards College, hunting down skooma dealers for Riften and becoming thane, getting Honeyside and housecarl Iona, getting Shadowfoot Sanctum, robbing Goldenglow Estate, and running Darklight Tower to pick up Illia as my steward for Goldenhills Plantation.
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In Which Elessir Becomes Arch-Mage of the College of Winterhold
Swinging back around to Skyrim, and Elessir’s run in particular. Main action here: finishing up getting instruments for the Bards College; investigating what happened to the family in Frostflow Lighthouse; claiming Goldenhills Plantation; and doing a hard push through the rest of the College of Winterhold plot, running Mzulft and Labyrinthian, and then returning to the college for the finale.
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In Which Elessir Saves Dawnstar and Finds a Lost Drum
Another single-session post, this time for Elessir, as I try to keep my backlog of game notes moving. 🙂
This session features running the nightmares plot in Dawnstar and getting the drum out of Halldir’s Cairn. With a heaping side helping of WTF as I discover the game put itself into Master tier Difficulty without my wanting it to.
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In Which Elessir Recovers Stolen Books and Saves a Bard Festival
Couple more sessions in my modded Skyrim featuring Elessir. Main action: recovering the stolen books from Fellglow Keep; slaying the dragon and Dragon Priest Krosis at Shearpoint; visiting the Augur of Dunlain and learning that the College of Winterhold needs the Staff of Magnus; recovering King Olaf’s Verse from Dead Men’s Respite; reinstating the Burning of King Olaf Festival; and slaying a bandit chief at Fort Fellhammer.