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In Which Tembriel Gets the Rest of Her Glass Armor
Back to Morrowind! This session saw me finally being able to finish out the set of glass armor for Tembriel, an expensive feat which required my running a couple of side quests for the Fighters Guild.
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In Which Tembriel Does Not Let the Burial Caverns Daunt Her
After the previous session’s annoyances, I was bound and determined to make some progress on hitting the Urshilaku Burial Caverns. So for this pair of sessions, I did a side quest for the Fighters Guild, for the express purpose of getting enough gold to train up more for hitting the Burial Caverns again. Result: still haven’t cleared them, but I did make significant progress!
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In Which Tembriel Tries the Burial Cavern Again
Back to Morrowind! Did a little more prep and decided to take another stab at the Urshilaku Burial Caverns. Got in a little farther this time, but didn’t finish it yet!
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In Which Tembriel Visits Some Ashlanders
Meanwhile, back in the land of Morrowind, Tembriel has finally made it to the camp of the Ashlanders she needs to approach for information about the Nerevarine prophecies! Unsurprisingly, they are not terribly impressed with this Bosmer Outlander’s claim that she fulfills them. ;D
This is another double session post that I’m treating as really two parts of the same session, since neither of these were terribly long play sessions, and they all fit into the general narrative of “find those Ashlanders and convince them to talk to me”.
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In Which Tembriel Frees Slaves and Slays a Necromancer
This session saw action on the northern shore of Vvardenfell, as Tembriel quested into Sha-Adnius and freed half a dozen slaves. And then reached Vas, where she teamed up with Ulyne Henim to take out a necromancer there.
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In Which Tembriel Gathers Intel for the Blades
This post marks my first attempt to play Morrowind on my new Steam Deck! And aside from that, a fairly busy session! Main highlights: stealing a book and then returning it, for a colleague in the Mages Guild; killing a kwama queen in an egg mine; checking out a disturbance in Maar Gan; and hunting down three different informants for further information about the Nerevarine and Sixth House cults.