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In Which Shenner Acquires a Vampire Lair, a Goldfish, and Ancient Knowledge
Second of two Shenner posts today, but the previous one was for play done on Thursday 6/24, and this one is for play done on Friday 6/25. Main highlights: getting Bloodchill Manor, finally catching one of the two goldfish I need to move the Fishing plots along, and running Avanchnzel.
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In Which Shenner Impresses the Jarl of Riften
Fairly eventful session, even though a good bit of it went to discovering that I am not yet ready to take on the bandit boss at Traitor’s Post. What I did accomplish: getting a few more quest pointers! Building out the rest of Goldenhills Plantation! Taking care of the skooma dealer problem in Riften—and getting Laila Law-Giver to offer me a thaneship!
(I’m posting this on 6/9 but this is for play done on 6/7.)
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In Which Ysani Saves a Moth Priest and Returns to Castle Volkihar
Moved the Dawnguard plot further along in this one, by saving Dexion Evicus, recovering a schematic for Sorine, and then returning with Serana to Castle Volkihar in search of her mother.
With a hefty side helping of surprise mercy to some Thalmor who don’t know how close they came to getting stabbed by pissed off dremora. 😉
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In Which Ysani Saves Dawnstar from Nightmares
The main objective of this session was to run the Vaermina nightmare plot in Dawnstar, by way of getting ready to get the thaneship there. But I also worked on side quests for getting the thaneships in both Dawnstar and Winterhold, bought the land for Heljarchen Hall, and began the plot to seek Mehrunes’ Razor. Busy session all around!
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In Which Delga Regains the Pale for the Empire
More civil war action in this session! The main objective for this part of the Reunification of Skyrim quest: getting back the Pale, where Dawnstar is, for the Empire. Which required me to indulge in a little light espionage, and then joining in the attack on Fort Dunstad.
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In Which Delga Battles a Dragon and Bandits, and Seeks Azura’s Star
This is a double session post, covering play done on Friday the 19th and Saturday the 20th! Doubling up because Friday’s was a short session, and I was too busy on Saturday trying to plow through my gigantic email backlog to do a Skyrim post. So y’all are getting both sessions in this combined post!
Major highlights: running the Volunruud dungeon to get the Shout word there; beginning the quest to get Azura’s Star; and killing a dragon with Farkas. In theory.
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In Which the Dragonborn Joins the College of Winterhold
Two overall goals to last night’s game:
- Finding the Forgemaster’s Fingers and bringing them to the orc stronghold who asked for them
- Going to Winterhold to join the mage college there
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In Which the Dragonborn Acquires Azura’s Star
Yesterday’s Skyrim run actually covered multiple playing sessions, because I played a lot in the afternoon, and then late into the evening as well. The overall goal: getting Azura’s Star.
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In Which the Dragonborn Follows Up on that Wolf Queen Problem
Highlights of last night’s Skyrim run:
- Taking another crack at Mount Anthor and finding out about the “source of power” there
- Getting a direct request from Elisif the Fair to take her slain husband’s war-horn to a shrine of Talos
- Returning to Solitude to report in on that–only to learn from Falk Firebeard that oh shit Potema’s spirit is still active and loose in the Solitude Catacombs
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In Which the Dragonborn Discovers Serious Weirdness in the Blue Palace
The main highlight of this Skyrim run was doing the quest called “The Mind of Madness”, which involves you investigating what’s really going on with the Pelagius Wing of the Blue Palace in Solitude. Other than that, I tried to follow up on a couple other quests, but those didn’t go so well!