• Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Returns a Horn, Saves a Tree, and Adopts a Daughter

    This is a three-session post, since a bunch of this action was my doing some followup with Project AHO stuff–but only because I wanted to find a certain character from that plot and get him stolen stuff. But I also saw another notable NPC from this plot back out in the world, and that has, shall we say, implications.

    So some minor spoilers here for post-end of the Project AHO plot.

    The rest of this action is me also getting in some standard early Skyrim playthrough stuff that I usually have done by now in a typical playthrough, but which have been postponed due to major mod action! Namely: finally returning the Horn of Jurgen Windcaller, running the Mind of Madness quest to get the Wabbajack, running The Blessings of Nature to fix the Gildergreen, and last but not least, adopting Lucia in Whiterun.

  • Kendeshel Playthrough,  Skyrim

    Fic: Repentance and Resolve

    This is the second scene inspired by my recent play of the Project AHO plot in my Kendeshel Skyrim playthrough. Events here are specifically inspired by running the main Skyrim plot The Blessings of Nature, and doing the version of it where I agree to let Maurice Jondrelle accompany me to the Eldergleam Sanctuary.

    But on the way through Mixwater Mill again, I spotted the same character whose encounter with you sparks off the Project AHO plot–now back in the very same place.

    And suffice to say, my Dragonborn had some opinions about this. So this scene is the result. It’s more detailed than the game allowed me to play, but it is my official headcanon for how seeing that character again went. And I’m also accounting for Kendeshel’s mindset in the aftermath of Project AHO’s events, and how that ties in with my ongoing play of Legacy of the Dragonborn, too.

    So here we go, a fic called “Repentance and Resolve”. 4,272 words. The playthrough post this goes will be my next official Kendeshel post!

  • Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Recovers Her Freedom

    This post is the second of a series covering my playthrough of the Project AHO Skyrim mod. Spoilers major and minor abound here, so be advised before you proceed. Note also that I found at least two significant loopholes in the mod’s story structure, and I go into great depth about those here.

    In general this post is one of my longer ones, so buckle in for a long read if you want to have a look.

    If you want my non-spoiler take on the mod instead, you can find that in Review of Project AHO mod (non-spoiler version).

  • Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Acquires Dawnbreaker and the Masque of Clavicus Vile

    As has become standard in the early stages of my Skyrim playthroughs, I did the double header of running A Daedra’s Best Friend parallel with The Break of Dawn. Because Barbas is just too damned useful when it comes to going after Malkoran!

    Also, I ran Robber’s Gorge, took out the bandit Peladius at Dragon Bridge, claimed Hendraheim as a house, took out Kematu and his warriors to resolve the In My Time of Need quest, worked on building out the farm at Goldenhills Plantation, and got Noster Eagle-Eye his helmet back.

  • Finds-The-Way Playthrough,  Skyrim

    In Which Finds-The-Way Sabotages a Meadery, Helps Remnants, and Slays Potema

    I just did a Finds post, but here’s another one, because I’m trying to make a hard push through clearing out my backlog!

    Main action in this post: running Honningbrew Meadery for the Thieves Guild; taking the Lexicon back to Avanchnzel; building out Goldenhills Plantation; acquiring the Headman’s Cleaver from Lost Knife Hideout; running the Interception plot, and getting the Remnants gear; and doing the second half of the fight with Potema in Solitude.

  • Finds-The-Way Playthrough,  Skyrim

    In Which Finds-The-Way Becomes Thane of Riften and Robs an Estate

    Swinging back around to Skyrim in German, and my Argonian, Finds-The-Way! Primary action in this: getting the rest of the instruments for the Bards College, hunting down skooma dealers for Riften and becoming thane, getting Honeyside and housecarl Iona, getting Shadowfoot Sanctum, robbing Goldenglow Estate, and running Darklight Tower to pick up Illia as my steward for Goldenhills Plantation.

  • Elessir Playthrough,  Skyrim

    In Which Elessir Becomes Arch-Mage of the College of Winterhold

    Swinging back around to Skyrim, and Elessir’s run in particular. Main action here: finishing up getting instruments for the Bards College; investigating what happened to the family in Frostflow Lighthouse; claiming Goldenhills Plantation; and doing a hard push through the rest of the College of Winterhold plot, running Mzulft and Labyrinthian, and then returning to the college for the finale.

  • Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Journeys to Skyrim, Again

    This is take two of Kendeshel’s starting session in my Legacy of the Dragonborn Skyrim playthrough. As I previously posted, I had to start over because I found annoying mod breakage that I didn’t want to put up with! Action is almost the same as in my previous starting session, minus stopping in Dragon Bridge, plus a bit more exploration in Helgen given that this playthrough also includes Alternate Start.