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In Which Shenner Acquires Mehrunes’ Razor
In which Shenner acquires the pieces of Mehrunes' Razor, and then defies Mehrunes Dagon by keeping the weapon on her own terms; and in which she discovers evidence of a slain Spell Knight whose stolen heart has been corrupted by witches.
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In Which Shenner Becomes Arch-Mage of the College of Winterhold
In which Shenner retrieves the Staff of Magnus from Labyrinthian, and slays the dragon priest Morokei; uses the staff to save the College of Winterhold, and becomes Arch-Mage; slays a Frost Dragon near Whiterun; and retrieves the Headman's Cleaver from Lost Knife Hideout.
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In Which Faanshi Quests Through Geirmund’s Hall
In which Faanshi recovers the third piece of the lost Gauldur amulet by defeating the undead Sigdis Gauldurson in Geirmund's Hall.
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In Which Shenner Seeks the Staff of Magnus at Mzulft
In which Shenner quests into Mzulft in search of the Staff of Magnus, and learns that it is in Labyrinthian; and in which she returns to the College of Winterhold only to witness the death of the Arch-Mage.
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In Which Faanshi Helps the Blades and Meets a Dragon
In which Faanshi rescues Esbern from the Ratway; slays an Ancient Dragon by her own house; finds Alduin's Wall with the Blades in Sky Haven Temple; and seeks the aid of the loremaster of the College of Winterhold in finding an Elder Scroll.
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In Which Shenner Takes on a Mage Follower
In which Shenner recruits Rulnik Wind-Strider to have her back while she hunts bandits at Traitor's Post and Broken Oar Grotto; and in which she helps slay a dragon at the College of Winterhold.
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In Which Shenner Quests Into Cronvagr Cave
In which Shenner investigates the fate of two lost heroes in Cronvagr Cave, and battles the Web Mother; and in which she improves more of her Windstad Manor property.
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In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
In which Faanshi commits thievery in Solitude and Windhelm; plants contraband for Erikur, and recovers a necklace and destroys a rival guild for Torsten Cruel-Sea; becomes Guildmaster; witnesses dragons making VERY poor choices; and raids the Thalmor Embassy to steal intel on what they know of the dragons.
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In Which Shenner Acquires a Vampire Lair, a Goldfish, and Ancient Knowledge
In which Shenner thwarts a vampire ambush, and takes control of Bloodchill Manor; lays the Pale Lady to rest; locates a needed goldfish; and returns the Lexicon to Avanchnzel.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
In which Shenner speaks with the Augur of Dunlain; slays the bandit Tyra Blood-Fire; and acquires the Wabbajack, Tyra's ebony plate armor, a rescued bone wolf, and the mage tower Myrwatch.