Modding

Main category for posts about modding, on Windows or Steam Deck

  • Modding

    Switching to Pikdum scripts for modding my Steam Deck

    This post overrides all previous posts I’ve done on the topic of how I’m modding on my Steam Deck. The TL;DR version is, I got frustrated with Vortex not being supported well with steamtinkerlaunch, which was causing me problems with being able to update Vortex to new versions.

    I have now ditched steamtinkerlaunch from my setup entirely, in favor of setup scripts created by and posted to Github by a user called pikdum.

    Deets behind the fold.

  • Elessir Playthrough,  Modding,  Skyrim

    Mods List for Elessir’s Playthrough

    As if I didn’t have enough playthroughs active in various games already, hi, I’m starting a third active Skyrim playthrough!

    I was really not happy about having to ditch Harrowhark, and in the days since I canceled her run, I’ve been working on trying to stabilize my mods situation. I’ve now gotten a list of mods to the point where things seem playable, so I’m going to make a run with this set.

    And just to vary it up from previous runs (even Harrow’s), this time I’ll be playing a male character. This is one of the few things I haven’t done yet in Skyrim, and I want to say I’ve done it at least once.

    Plus, after exploring RaceMenu, KS Hairdos, High Poly Heads, and a few other mods that make it possible to make a dude in Skyrim that not only doesn’t look terrible but is actually kinda hot, that upped my interest in running a male Dragonborn for once.

    So before I get Elessir’s official playthrough reporting under way, I’m putting up this post to specifically document what mods I’m running with him. I will not be changing these mods in any way, because I’ve learned a hard lesson from Harrow’s playthrough imploding: do not under any circumstances fuck around with your mods during a playthrough.

    (I know there are some exceptions to this rule, for example, things that only change armor, or other simple textures. But really, I’m trying to make myself adhere to this rule on general global principle. My play experience, I feel, will be the better for it.)

    Full mods list behind the fold. Most of these I had in Harrow’s run, but there are some notable exceptions.

  • Harrowhark Playthrough,  Modding

    Mods review for Harrowhark’s run

    Since I’m canceling Harrowhark’s playthrough, I’m taking the time in this post to review her final list of mods, and decide which of them I want to keep and which ones I will not be revisiting for future modded runs.

    As of her last sessions, I had 91 total mods being run, with a handful of others being ones I’d tried to ditch mid-playthrough. As I’ve written about before, compared to a lot of Skyrim players out there, this honestly is kind of amateur hour. And since this was my first fully modded run, I’m also honestly not surprised I eventually ran into trouble. Like I said in my post about canceling her run, I’ve learned the hard lesson that fucking around with your mods in the middle of a playthrough is really not a good idea.

    So this post is for thoughts about which mods I will ditch and which ones I want to keep for future reference. Since this is going to be long, let’s put this behind a fold, shall we?

  • Harrowhark Playthrough,  Modding,  Skyrim

    Canceling Harrowhark’s Playthrough

    I’ve come to the uncomfortable realization that I’m going to have to cancel Harrowhark’s Skyrim playthrough.

    The main thing that prompted this: a disastrous attempt last night to try a strategy for solving the problem I’ve been having ever since running Moonpath to Elsweyr in that playthrough: i.e., crashing a few minutes into the game, and crashing as soon as I try to fast travel. This pretty much made Harrow’s run unplayable on the Steam Deck. And while I could still play her on the VM, it was pissing me off not being able to play her on the Deck. We paid a lot of money to get me that Steam Deck! I want to play Skyrim on it!

    So when I went searching for a solution to this problem, I found this Steam community post that pointed off in turn to a post on nexusmods.com. The overall idea of the solution discussed basically went like this:

    1. Copy everything out of your saves directory into a temporary location
    2. Start a new game and get it to the point of a fresh save
    3. Copy your stuff back in

    Last night I tried this. But I fucked it up. I made the mistake of assuming that if I used Steam’s own built-in backup for game files, this would include save information.

    Narrator: It did not include save information.

    So then turned off Skyrim’s sync to the Steam Cloud on the Deck, blew away the local saves on it, and ran a new character through Helgen. I took that character, an Argonian I named Finds-The-Way, to the point of reaching Riverwood and getting the request to go tell the Jarl of Whiterun what happened. And I confirmed Finds could successfully fast travel between the Guardian Stones and Riverwood.

    Then I tried to turn cloud sync back on. Y’all can probably see where this is going.

    Steam Cloud must have basically gone “oh hey you deleted this bunch of save files, I’ll helpfully nuke them out of the cloud for you!”

    Because I wound up losing every session I’d played as Harrow since February 6th. This was the point just after which I’d run the Forgotten City mod.

    And what really is the icing on the cake is, I even tried loading that last save file… and immediately reproduced the fast travel problem.

    What that tells me is, something in the low-level information about Harrow’s run is just fundamentally fucked, regardless of which specific save I load for her. And I’m tired of fucking with this, so I’m going to just have to ditch her playthrough completely.

    This is all on me, really. Not only just the part of disastrously misinterpreting the Steam Backup functionality, but also too much fucking around with the mods in Harrow’s playthrough. I have read a bunch of warnings about how deleting mods mid-playthrough in Skyrim is a recipe for disaster. And I did quite a bit of fucking around with the mods in her run.

    I’m going to delete the rest of Harrow’s saves, because at this point her entire run seems fucked. But I will of course keep her posts up, and I’m going to do one more post of a few sessions of hers I did before this disaster happened. I’ll try to do as much of a Final Thoughts post for her as I can, though a lot of things I’ve included in previous Final Thoughts posts I can’t do just because I actively lost Harrow’s most recent save files. So I can’t do the capture of her final stats.

    I’ll also take this as an opportunity to rethink the set of mods I had active for her, and decide which ones I want to keep for my next modded playthrough.

    Lesson learned: do not fuck with what mods I’m using once a playthrough is active.

    And, I need to also tell myself that it’s okay to ditch a Skyrim playthrough if it gets fucked up, even if it means ditching a character I’ve put months of effort into.

  • Modding,  Skyrim

    Solving a few issues in Harrowhark’s playthrough

    I alluded to this in the post I put up yesterday about Harrowhark’s latest session, but wanted to call this out separately here: I got a solution to my missing MCMs!

    User Grayblood on the Nexus Mods Discord helpfully pointed me at the Menu Maid 2 mod, recommending this as a way to fix my missing MCMs rather than trying to use Jaxonz’s MCM Kicker. Menu Maid has several dependencies, but I had most of them already except for Powerofthree’s Tweaks. So I installed both Menu Maid 2 and Powerofthree’s Tweaks… and just like that, boom, my missing MCMs showed up.

    However, this wasn’t the only problem I’ve now solved in Harrow’s playthrough.

  • Modding

    Minor mod problem with Bards College mod

    I’m running the Bards College Reborn/Student of Song Bards College overhaul mod, and am mostly loving it immensely!

    But I ran into one minor problem with it, and I’m documenting this here for purposes of linking off to this post from the question I’m putting up on Nexus about this.

  • Modding,  Skyrim

    Mod weirdness I can’t solve in Harrowhark’s playthrough

    Here’s a post about three problems I’m seeing in my current modded playthrough with Harrowhark. I’ve been poking at this for a bit, and so far, haven’t been able to solve these issues for the most part (though at least in terms of issue number two in this post, I may have a workaround?).

    Advice from experienced Skyrim modders is welcome here. Talk to me if you have suggestions!

    Issues described behind the fold.

  • Harrowhark Playthrough,  Modding,  Other Commentary,  Skyrim

    Spoiler-free short review of the Forgotten City mod

    When I put out a call for what mods were recommended for a modded Skyrim run, one of the strongest recs I got was for one called The Forgotten City. This thing got a Writer’s Guild award for the strength of its plot, and the team that created it went pro and turned the overall plot structure into a standalone game, even.

    I can now say that I’ve run this mod in Harrow’s run, and I enjoyed it immensely. I had a couple of small quibbles with it, but these were minor quibbles indeed. So if you’re in a position to run mods on Skyrim, I do highly recommend you consider checking this out.

    I’ll be going into depth about my experiences with the mod in Harrow’s next full post. But by definition, that post will be chock full of spoilers. If you think you might want to run this mod at all, you might want to skip that post until you do.

    In this post, I will limit myself to spoiler-free commentary, just enough to offer up a few tidbits and let you decide if you think the mod sounds like fun to you.

    Deets (again, spoiler-free) behind the fold.

  • Modding,  Skyrim

    Notes on future mods I’ll want for Survival Mode

    What I’ve learned from my experience with Survival Mode in Kendis’ run, and my decision yesterday to bail on it, is that:

    1. I really still like the overall idea of Survival Mode, but,
    2. As implemented in Skyrim’s Creation Club/Anniversary Edition content, it just makes things too damned difficult for my personal ability to enjoy.

    I will probably take another crack at Survival Mode in a future playthrough. But this will depend entirely upon doing a modded playthrough specifically set up for it, a thing which, as I’ve said before on this blog many times, I can’t do on the Switch. So this will have to be a thing I do on the Deck and/or the Win11 VM on my Mac.

    And I’m not going to try to bodge Survival Mode into Harrowhark’s current run–she’s already fairly well in on a playthrough, and she’s got challenges as it is since I’m playing her as a vampire.

    But here are some notes about what mods Future Me is probably going to want to have for a modded Survival Mode playthrough.