Oblivion
Main parent category for all posts about playing Oblivion
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In Which Ganniwer Solves a Merchant Problem
Hey, remember that playthrough I started in Oblivion? Well, I finally nudged it a little further along in this session! Main action: checking out the Imperial City, and running a minor plot there involving a problematic merchant and where he’s getting his inventory from.
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In Which Ganniwer Tracks Down Weynon Priory
My second official actual Oblivion post, several days after the fact, but hey, that’s what taking notes is for! So I can make blog posts later and remember what I actually did!
Main action of what I played here: exploring the lay of the land, and reaching Weynon Priory and getting help in the search for the dead Emperor’s son. But also getting a few basic mods installed, and getting controller support working on the Steam Deck!
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Issue with no controller buttons on screen SOLVED
A little while ago today I did a post lamenting a problem I was having with my Oblivion install on my Steam Deck showing me keyboard prompts on screen rather than controller button prompts. I am delighted to report, as of this post, that this issue is solved.
A helpful user on Mastodon (all hail @blake@fosstodon.org) told me that the issue was that the controller config I had on the Deck was sending keyboard inputs, not controller inputs. And that what I had to do was to change to a configuration that sent controller inputs instead.
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No controller button prompts on screen in Oblivion
EDITING TO ADD 1/22/2023 8:25pm, for anybody that lands on this post: I’ve actually found a solution to this issue. Please have a look at this later post.
So once I got Oblivion running on my Steam Deck, I thought I’d try to do the same thing with it that I did with Shenner’s run in Skyrim: i.e., go ahead and mod it, but very lightly, sticking to just bug fix mods, or ones that provide critical enhancements to just improve the game’s quality of play on a modern device.
However, I’m running into an issue I need help with.
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In Which Ganniwer Witnesses the Death of the Emperor
Welcome to the first official session post of my brand new Oblivion playthrough! I didn’t intend to start an Oblivion playthrough quite yet, but I was inspired by the Skyblivion team finally announcing a release date for their mod. And since I’d really like to get a full Oblivion playthrough done before Skyblivion finally drops (hopefully targeting 2025 now), I figured it was high time I got started!
See the intro post I wrote yesterday, which includes an embed of the trailer for Skyblivion on YouTube, and also a bit of discussion about what I had to do to get Oblivion running. This post is about the actual playing I did after!
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Skyblivion’s Release Date, and Also, a Playthrough for Oblivion
Exciting news in the world of Skyrim modding today, as the Skyblivion released a new trailer, and have announced a target release date for their work finally: 2025!
The trailer looks quite good!
But now that they have at least a tentative release date, this put me in the mood to finally start poking at Oblivion. I want to do the same thing with this game that I’m doing with Morrowind: get to know the game in its vanilla form before its makeover mod drops, so I’ll be in a position to properly appreciate all the changes they’ve done!
So with that in mind, I finally attempted to start an Oblivion game. I tried this twice, first on my Win11 VM, and then on my Steam Deck.
On the VM, the game loaded, but it was not in a good state. I was able to go through the character creation flow, but as soon as I was out of that, I got stuck in this loop where the game was acting like a key was stuck. It kept making noises and trying to load the same dialog over and over.
I did manage to save my game though so I wouldn’t have to redo it on the Deck.
Loading it on the Deck worked a lot better. I was able to open up the save I’d done on my computer and see my character as I designed her. And Steam on the device already had a good controller layout mapped, so I just had to get familiar with it to try to navigate in the game.
I made one minor change to it, remapping the D-Pad so that I could have access to mouse wheel scrolling events, and also taking screenshots. I want to doublecheck what I set there; it’d be nice to have those actions completely match what I custom-set over in Morrowind.
I only went so far as to finish the character creation process; I am not trying to play yet. But this was enough to let me confirm that yes, I can run Oblivion just fine on the Deck, apparently!
And now I have a character. Check it out, y’all! Ganniwer the Bosmer!