Here are my screenshots for the playthrough for Ganniwer of the Bosmer, in Oblivion! I cannot paginate these, so apologies for the length of this album list.
Level 2
This is what a level up looks like in Oblivion's vanilla UI. Messaging very similar to Morrowind! And general similar functionality of assigning increases to attributes.
Ayleid Well
This is the Ayleid Well at Vilverin, which I found not too long after having found the equivalent in ESO. So now I know what these things look like in multiple Elder Scrolls games!
Ganniwer at Night
Third person shot of me from the back. You can see the iron arrows I'm currently using for my bow, and up in the sky, we've got Masser out. And I gotta say, Masser looks a trifle more intimidating in Oblivion's sky than it does in Skyrim's! Probably because of that distinct black edge around the sphere.
Night Sky
Here's a shot of the same general scene as previous screenshot, only this time without me in it. Oblivion's sky so far looks pretty similar to Morrowind's, I think? I want to see it with auroras now.
Runestone
I found this interesting looking rock on the way to Weynon Priory. This thing is apparently called a runestone, not to be confused with the harvestable items of the same name in ESO. When I activated this rock, it gave me a bound dagger and bound gauntlets.
Priory Reached
Hurray, I made it to the priory alive! (Little surprised to see it actually give me this messaging. I'm used to Skyrim's more terse alert that a current objective is completed.)
Weynon Priory
Outdoor view of Weynon Priory. Very nice, very pastoral. Also a good example of how trees look in Oblivion, a thing I'm still trying to parse. Unless I'm looking at them closely, they look kind of blurry to me. But I think this is a matter of Oblivion's graphics just not having the same resolution as Skyrim's? If I adjust my mindset to 'this is a more impressionistic view of the trees of Cyrodiil', that helps. Also, it's a nice change of pace from the weird mushroom trees in Morrowind!
Jauffre 1
I'm speaking with Brother Jauffre to clue him in on the situation. Not really a fan of the font on screen for the dialogue choices, and identifying Jauffre down there in the lower right corner. It looks weird to me when I'm accustomed to the dialogue UI of Skyrim.
Jauffre 2
Jauffre thinks my story sounds like bullshit, but on the other hand, I DID show up with the actual Amulet of Kings, and here I am actually giving it to him! So he decides to trust me. Damn good thing I'm the player character!
Prior Maborel
Here's what the conversational UI looked like after I installed mods, and in particular, NorthernUI. I like this much better. Also, this nice man offered me an entire horse.
Prior Maborel's Paint Horse
Yay, free horse! And here's what the UI looked like in general after I installed various mods. Note that my interaction prompt for the horse is the Space key--NOT my A button as I was wanting.
Mounted Up
Here's what I looked like when mounted up on said horse.
Prior Maborel's Paint Horse 2
Another shot of the horse and the general NorthernUI-style UI.
Controller Button Prompt Achieved!
Hurray, I was able to get a controller profile set up that sends controller inputs rather than keyboard inputs, so now I get actual controller button prompts on screen! Note also that I have a block of controller buttons underneath my health bar here, that's a NorthernUI option in place. Those light up depending on which button you hit. I turned that option off afterwards just because I found it made the screen layout a little bit too busy.
Ganniwer in Better Leather Gear
A quick shot of me again, now that I'm wearing the better equipment I got out of Jauffre's chest at the priory.
Controller Mapping Layout in NorthernUI
This is my current layout of button mappings inside the game, as shown via NorthernUI. I tweaked it a little from default.
Touch Menu
And this shot is my trying out a touch menu mapped to my Steam Deck's left trackpad. I actually changed this later to a radial menu, similar to what I have set up in Morrowind, so that I'll have access to the eight hotkeys Oblivion lets you set.