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In Which Kendis Becomes Thane of the Pale and Takes Territory for the Empire
This is another three-session post, as I’m trying to clear out my queue to get caught up! Main action here: lot of war stuff, since I took both the Pale and the Rift for the Empire; got Bloodchill Cavern; got the Gray Cowl of Nocturnal; got the cracked White Phial for Nurelion; got the ironwood fruit to make the healing soup for Rulnik; got the Headman’s Cleaver; and last but not least, became thane of the Pale after putting Brina Merilis in power as Jarl.
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In Which Harrowhark Does Contracts for the Brotherhood
And with this post, Harrowhark has officially begun work for her new associates of the Dark Brotherhood. So that was actually kind of fun in the shady-as-fuck being-an-assassin way. And I’ll be intrigued to see how the drama building internally to the Brotherhood plays through, particularly in conjunction with the additions from the Dark Brotherhood for Good Guys mod.
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In Which Kendis Avenges Kodlak and Saves Dawnstar from Nightmares
This was a big crunchy session, in which I wound up doing a lot more in the vicinity of Dawnstar than previously played! Main goal was initially to reach Driftshade Refuge and avenge the killing of Kodlak, but I wound up doing the entire nightmares plot in Dawnstar as well just because traveling in Survival Mode is annoying in the cold parts of the map.
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In Which Shenner Rescues a Curate and Slays a Priest of Dagoth Ur
Most of this session was actually taking a Dragonborn break, and doing a circuit through Skyrim’s major cities and selling off a bunch of accumulated loot. But I also moved the Ghosts of the Tribunal plotline further along, and took out a renegade priest of Dagoth Ur who threatened the temple. Also, I finished up Kolbjorn Barrow!
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In Which Shenner Meets Hermaeus Mora and Goes to Solstheim
Most of this session was finishing up some loose ends, both side quests and main plot stuff–until I finally got Shenner, with Rulnik and Gogh in tow, over to Solstheim! Which means I am now officially going to be running Dragonborn with this alt, but with some dabbling in the additional AE content on Solstheim as well.
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In Which Shenner Quests through Mzinchaleft and Arkngthamz
Turned out I had a few more side quests to do still, before sending Shenner off to Solstheim! This is a double session post, covering sessions in which I hit Mzinchaleft to recover Mjoll the Lioness’ sword Grimsever, and then hit Arkngthamz to get Katria’s plot underway. And there was fishing! SO MUCH FISHING.
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In Which Shenner Becomes Thane of the Reach
Two major highlights of this session: Shenner achieved the thaneship of the Reach, and then busted up a Daedric cult in Dawnstar!
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In Which Shenner Faces An Awkward Situation
This was mostly a pretty low-key session, with a bunch of building, moving stuff around, and following up on Fishing-related quests.
But I also did some followup on the directive from the Jarl of Markarth to go kill a Forsworn leader. The awkward part of this: the leader in question was in Druadach Redoubt, lair of the Forsworn I just helped escape from Cidhna Mine. Awkward.
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In Which Shenner Thwarts a Conspiracy and Battles a Giant Spirit Crab
This session saw my running the last couple of quests on Viriya’s branch of the Fishing content! Which sent me boinging between Bronze Water Cave, Alftand Ruined Tower, and Markarth–and then off to Dawnstar, for round two of the invasion of the frenzied mudcrabs! Meanwhile, since I was in Markarth anyway, I ran the Forsworn Conspiracy.
Also, did a little unexpected activity that started the Brothers in Irons quest, one of the few remaining Alternative Armors quests I haven’t done yet!
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In Which Shenner is Proclaimed the Fisher Queen
I actually did main plot stuff in this session–i.e., visiting Paarthurnax and getting the objective to find the Elder Scroll, and learning the Clear Skies Shout–but I’m way more amused by how I got word that a song was written about how awesome I have become at fishing. LOL. Spent time on other side quests as well, finishing off the Pets plotline, recovering a staff for Enthir to get Onmund’s amulet back, and finding a couple aspects of the game that were buggy even though I’m running the USSEP in this playthrough.