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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
Extremely eventful session! Shenner picked up thaneships in Morthal and Riften, tracked down and tamed a unicorn, rescued a goblin from imprisonment by a false god, and retrieved a set of Daedric mail!
(And if you’re going, “Hey Anna, I thought you were alternating between Faanshi and Shenner,” you are correct! But this time I wanted two back to back Shenner sessions, because I wanted closure with Movarth.)
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In Which Shenner Impresses the Jarl of Riften
Fairly eventful session, even though a good bit of it went to discovering that I am not yet ready to take on the bandit boss at Traitor’s Post. What I did accomplish: getting a few more quest pointers! Building out the rest of Goldenhills Plantation! Taking care of the skooma dealer problem in Riften—and getting Laila Law-Giver to offer me a thaneship!
(I’m posting this on 6/9 but this is for play done on 6/7.)
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In Which Shenner Goes Bandit Hunting
And now, to get caught up on Shenner posts! This one is for play done on Monday 5/23. Main action: what it says on the tin, i.e., hunting for bandits! And by extension, making myself known to the Jarl of Falkreath.
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In Which Shenner Escapes Execution and a Dragon Attack
SURPRISE EXTRA PLAYTHROUGH! As I wrote last night, I got the urge to experiment and see if I could get Skyrim running on an old PC laptop I have. The startling answer to this was, in fact, yes. I got the Special Edition running on that machine, and while there were graphical issues, it was more or less playable.
So yeah, I did some playing through with the character I created as part of that experiment, a redheaded Nord by the name of Shenner.
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In Which Faanshi Becomes Thane of Whiterun
In keeping with my play patterns established by previous runs, I made it through Bleak Falls Barrow, the first real dragon fight at the Western Watchtower, and having Balgruuf proclaim me his thane!
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In Which Faanshi Escapes the Destruction of Helgen
Let’s get this party started, shall we? Playthrough number five begins with Faanshi of the Khajiit, and also with returning to the English build of the game!
Short session, just enough to get the initial escape from Helgen done, and get the character set up with her starting gear. Got as far as getting the objective to go to Bleak Falls Barrow.
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In Which Ysani Discovers the Oghma Infinium and Heads to Solstheim
This is another double session, this time covering play done on Monday 4/11 and Tuesday 4/12.
Main action here was moving the Discerning the Transmundane plot along and finding the Oghma Infinium, and oops welp Septimus sure did disintegrate, and now I have a Daedra calling me his champion? Yay?
The rest of the action here was all about prepping for my Solstheim run with this character, including improving Volendrung so I could hand it over to Argis.
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In Which Ysani Saves a Moth Priest and Returns to Castle Volkihar
Moved the Dawnguard plot further along in this one, by saving Dexion Evicus, recovering a schematic for Sorine, and then returning with Serana to Castle Volkihar in search of her mother.
With a hefty side helping of surprise mercy to some Thalmor who don’t know how close they came to getting stabbed by pissed off dremora. 😉
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In Which Ysani Raids the Thalmor Embassy
Main action of this session: a thing Ysani’s been waiting for for months, her chance to strike back against the Thalmor! By which I mean: raiding their embassy, rather more violently and spectacularly than I planned!
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In Which Delga Hunts for Schematics and Blood Samples
This session was more tying up of loose ends post-Dawnguard: hunting for more schematics for Sorine, visiting the Paragon Portal in the Forgotten Vale, and tracking down the remaining needed blood samples for Septimus.
And oh yes: getting the Oghma Infinium, and the next meeting with Hermaeus Mora!