Back to Kendeshel’s Skyrim playthrough. Main game action: saving Dawnstar from nightmares and becoming Thane of the Pale; beginning the building of Heljarchen Hall and getting Gregor as housecarl; acquiring Azura’s Star; running the Thalmor Embassy; and saving Esbern from the Ratway.
This post contains minor post-plot spoilers for Moon and Star and Project AHO, involving characters you can encounter after running Moon and Star, and location of the AHO. And minor spoilers for Legacy of the Dragonborn, involving functionality available in the Safehouse and the locations of a couple of items for Tools of the Trade.
Kind of a mishmash of action here, with Harrow finally getting her first encounter with Alduin on the Throat of the World–but also settling the nightmare problem in Dawnstar, and getting the thaneship there. Plus fishing. So much fishing!
Yet another Shenner session, just because I’m trying to get Shenner’s number of sessions caught up with Faanshi’s before I start switching back and forth again. One more Shenner to go, then I’ll switch back to my Khajiit Guildmaster!
And in this one, I did a bunch of fishing, cleared Faldar’s Tooth, and then went and made life difficult for the Thalmor at their embassy!