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In Which Faanshi Helps the Blades and Meets a Dragon
Continuing action with the main game plot here, basically running straight from going into the Ratway to find Esbern, up through meeting Paarthurnax, and then going back to the mage college to ask Urag how to find the Elder Scroll.
With a side helping of, as always, dragon fighting!
This post was for play done on Tuesday 6/28.
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In Which Shenner Quests Into Cronvagr Cave
Very short session this time, featuring questing into Cronvagr Cave–and going up a particularly noteworthy frostbite spider, while investigating the fate of two lost heroes.
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In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
With this session of Faanshi’s, definitely a couple of the greatest hits of Skyrim: becoming Guildmaster of the Thieves Guild, and rampaging through the Thalmor Embassy! Which did turn out to be a rampage, because dremora.
This post is for play done on Saturday 6/25; the next one will be for Shenner’s play on Sunday 6/26.
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In Which Shenner Acquires a Vampire Lair, a Goldfish, and Ancient Knowledge
Second of two Shenner posts today, but the previous one was for play done on Thursday 6/24, and this one is for play done on Friday 6/25. Main highlights: getting Bloodchill Manor, finally catching one of the two goldfish I need to move the Fishing plots along, and running Avanchnzel.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
Mix of new stuff and old stuff here, as I moved the mage college plot a little further along and spoke to the Augur of Dunlain. But I also did some fishing, acquired the Wabbajack, met and fought and slew Tyra Blood-Fire, and claimed her ebony plate armor. And I acquired Myrwatch, the mage tower near Morthal!
And oh yeah, I’m thane of Winterhold now. Yay!
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In Which Faanshi Goes on a Crime Spree
Mostly, this session was all about running jobs to improve the reputation of the Thieves Guild! I re-established the Guild in both Whiterun and Markarth, got a couple of merchants willing to come sell to the Guild, and got a new fence recruited to move merchandise along.
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In Which Shenner Acquires Sunder and Wraithguard
In this session, I mostly ran the entirety of the Sightless Pit–not only the original very large main dungeon, but also the new vault added by the AE content, where you can find the artifacts Sunder and Wraithguard!
Neat artifacts, very tasty enchantments, possibly worth getting for heavy-armor-oriented melee characters. One problem though: the big clanky extra-tough centurion guarding them.
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In Which Faanshi Slays Mercer Frey and Returns the Skeleton Key
This session was all about the Thieves Guild action, with the final confrontation with Mercer Frey at Irkngthand, a couple more side jobs done for the Guild, and last but definitely not least, return of the Skeleton Key to the Twilight Sepulcher. And Faanshi’s becoming a full Agent of Nocturnal. \0/
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In Which Shenner Aids the Remnants and Finds Divine Relics
This was a very busy session! Ran the Interception quest, which let me aid the Remnants from Hammerfell; found divine relics at Four Skull Lookout, only to discover they didn’t consider me worthy; and slew Evethra, the mad blacksmith, from whose journal I learned how to forge amber and madness items.
And a side helping of two different dragons slain, fire salts and nirnroot dropped off, and shrines visited!
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In Which Faanshi Becomes a Nightingale
This session was all about revving up into my favorite parts of the Thieves Guild plotline: raiding Mercer Frey’s house, and then becoming a Nightingale! So now Faanshi has the Nightingale armor and the Nightingale Blade, as well as Chillrend. Also, I ran Folgunthur, and picked up the third of the aetherium shards at Mzulft.