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In Which Harrowhark Opens an Oblivion Gate
A lot of action in this one, with thievery action in both Solitude and Whiterun, the purchasing of Tundra Homestead, and last but not least, defeating the Mythic Dawn at Red Scar Cavern and venturing into the Deadlands through the Oblivion gate there.
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In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
Double session post, in which Harrow gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
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In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
With this session of Faanshi’s, definitely a couple of the greatest hits of Skyrim: becoming Guildmaster of the Thieves Guild, and rampaging through the Thalmor Embassy! Which did turn out to be a rampage, because dremora.
This post is for play done on Saturday 6/25; the next one will be for Shenner’s play on Sunday 6/26.
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In Which Ysani Goes on a Thieving Spree
I had thought I’d hit the Thalmor Embassy in this session. But Paul pointed out to me quite correctly that that is a thing I really should savor, so I think I’ll be keeping that for the weekend when I have time for longer play sessions! So in the meantime, that’ll let me finish up all the stuff necessary to become Guildmaster of the Thieves Guild!
And with that goal in mind, I finished up Solitude and started in on Markarth’s jobs!
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In Which Merawen Gains Solitude for the Guild and Saves Esbern from the Thalmor
This session’s primary highlights were opening up Solitude for the Thieves Guild, after running the Dainty Sload plot—and then saving Esbern from the Thalmor, as I finally returned to the main plot and moved that along some more. I’m about to hit level 46, so it’s a good time to go get Dragonbane at Alduin’s Wall!