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In Which Harrowhark Gains a Thaneship and a Khajiit Follower
In which Harrowhark gains the thaneship in Falkreath, Lakeview Manor, the sword Dawnfang and Duskfang, the Masque of Clavicus Vile, the arrest of Grelod the Kind, and a very strange Khajiit companion who'd locked himself up in the Riften jail.
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In Which Kendis Finds Nettlebane and Renews the Gildergreen
In which Kendis finds the dagger Nettlebane, but follows a kinder solution to restore the Gildergreen in Whiterun; recovers a lost journal; slays a horde of zombies from a ritual gone wrong; and helps a man with a necromancer in his family tomb, then hires him to run her farm at Goldenhills Plantation.
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In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
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In Which Kendis Gains the Blood of the Beast
In which Kendis is inducted into the Companions; rescues Hulda from Shimmermist Cave, and slays a dragon while bringing her to safety; clears bandits out of Embershard Mine and Knifepoint Ridge; joins the Inner Circle of the Companions, and accepts their wolf blood; and fights the Silver Hand at Gallows Rock with Aela, only to learn there that they'd slain Skjor.
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In Which Harrowhark Gets Down to Business for the Guild
In which Harrowhark begins to explore the consequences--and the advantages--of being a vampire; conducts burglaries in Markarth; raids the Goldenglow Estate; warns the owner of the Honningbrew Meadery of Maven's scheming; and investigates the plotting of an Argonian in Solitude.
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In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
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In Which Kendis Retrieves a Fragment of Wuuthrad
In which Kendis fights bandits at Halted Stream Camp and Silent Moons Camp; is tasked by Skjor of the Companions to recover a fragment of the axe Wuuthrad; and battles draugr and the Silver Hand in Wuuthrad, with Farkas, to retrieve the fragment.
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In Which Harrowhark Gains a Sapling and a New Companion
In which Harrowhark slays a dragon in Falkreath; fulfills the request of the Jarl to kill troublesome bandits at Bannermist Tower; acquires a new companion, the scholar Lucien; discovers a strange talking dog who asks for her help; slays zombies from a ritual gone wrong; acquires Nettlebane from a hagraven; journeys to the Eldergleam, and allows a pilgrim to pray for a sapling rather than taking sap from the sacred tree.
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Alternate possibilities for the Blessings of Nature quest
Some thoughts about how I'd rearrange the Blessings of Nature plot in Skyrim, since I have _issues_ with how the game implemented it.
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In Which Kendis Goes to Shroud Hearth Barrow
In which Kendis investigates the secrets of Shroud Hearth Barrow, then returns to Whiterun to replenish her supplies after the long journey.