Shenner Playthrough
Posts pertaining to my playthrough of Shenner the Nord
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In Which Shenner Acquires Azura’s Star and a Daughter
Y’know how I said at the tail end of Shenner’s last post that I was probably going to do something either in the Reach in general or Markarth in particular? Looks like the winds of whim dictated otherwise, because what I wound up doing instead was running the Blessings of Nature and Black Star plots, both of which are familiar territory, but which I had yet to do with this alt. Also did some fishing–and adopted Lucia from Whiterun as my first adopted child!
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In Which Shenner Acquires the Gauldur Amulet and the Gray Cowl
Lower-key session for Shenner this time, which is the followup I wanted after the adventure of opening an Oblivion Gate and going to the Deadlands! I did the final parts of the Gauldur Amulet quest, and also finished off the quest to acquire the Gray Cowl of Nocturnal.
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In Which Shenner Opens an Oblivion Gate
Big crunchy session, in which I ran the entirety of the plotline called The Cause–featuring an attempt to resurrect the Mythic Dawn cult of Mehrunes Dagon, and reopen an Oblivion Gate! I’d been looking forward to running this and am pleased to report that it did not disappoint. 😀
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In Which Shenner Visits Alduin’s Wall
This was another session in which I did way more than I could easily fit in the post’s title! Lots of fishing challenges pursued here, but also going to Karthspire for Alduin’s Wall and the resolution of the Crypt of the Heart quest, so now I have Ebony Spell Knight armor! Plus, I may not be playing an official thief with this character–but I did move the Gray Cowl plot a little further along, and amused myself with breaking into Erikur’s house in Solitude. And more even beyond that, but those are the main highlights!
Alduin’s Wall, though, gets the title lead since it’s main plot stuff.
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In Which Shenner Acquires Bloodthirst and Becomes Thane of the Pale
Combo of new stuff and old stuff in this one! Action that does not, despite the title of this post, include becoming a vampire. Deets behind the fold!
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In Which Shenner Quests Through the Ratway
Main theme of the action in this session: adventures in the Ratway in Riften! Not only did I rescue Esbern from the Ratway, I also acquired Shadowfoot Sanctum. And Dawnfang and Duskfang. And a pet skeever. And I recovered a lost bow!
Also, made some progress on the fishing plots, and did more building at Windstad.
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In Which Shenner Raids Faldar’s Tooth and the Thalmor Embassy
Yet another Shenner session, just because I’m trying to get Shenner’s number of sessions caught up with Faanshi’s before I start switching back and forth again. One more Shenner to go, then I’ll switch back to my Khajiit Guildmaster!
And in this one, I did a bunch of fishing, cleared Faldar’s Tooth, and then went and made life difficult for the Thalmor at their embassy!
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In Which Shenner Acquires Mehrunes’ Razor
Very eventful session! Mostly all about acquiring the pieces of Mehrunes’ Razor and then assembling it, but also with a side helping of the beginning of the Crypt of the Heart quest, which will lead me to get Ebony Spell Knight armor!
Also, I unlocked Daedric and Dragon Smithing! \0/
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In Which Shenner Becomes Arch-Mage of the College of Winterhold
This session saw the running of Labyrinthian to get the Staff of Magnus, and the immediate followup of the finale at the college, where yet again I have become Arch-Mage!
I also retrieved the Headman’s Cleaver from the bandits at Lost Knife Hideout, and got in the usual assortment of dragon fighting and crafting. Featuring unlocking Madness smithing finally, which let me start making weapons with the stuff!
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In Which Shenner Seeks the Staff of Magnus at Mzulft
A very magic-heavy session, as I moved the mage college plot further along–and also continued to put mage follower Rulnik Wind-Strider through his paces! Ran the Mzulft ruin, and got the information on where the Staff of Magnus is. And oh shit, the Arch-Mage is dead!