Shenner Playthrough
Posts pertaining to my playthrough of Shenner the Nord
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In Which Shenner Takes on a Mage Follower
In which Shenner recruits Rulnik Wind-Strider to have her back while she hunts bandits at Traitor's Post and Broken Oar Grotto; and in which she helps slay a dragon at the College of Winterhold.
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In Which Shenner Quests Into Cronvagr Cave
In which Shenner investigates the fate of two lost heroes in Cronvagr Cave, and battles the Web Mother; and in which she improves more of her Windstad Manor property.
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In Which Shenner Acquires a Vampire Lair, a Goldfish, and Ancient Knowledge
In which Shenner thwarts a vampire ambush, and takes control of Bloodchill Manor; lays the Pale Lady to rest; locates a needed goldfish; and returns the Lexicon to Avanchnzel.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
In which Shenner speaks with the Augur of Dunlain; slays the bandit Tyra Blood-Fire; and acquires the Wabbajack, Tyra's ebony plate armor, a rescued bone wolf, and the mage tower Myrwatch.
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In Which Shenner Acquires Sunder and Wraithguard
In which Shenner does battle with a unique dwarven centurion, and acquires the artifacts Wraithguard and Sunder; and in which she begins her crafting of amber armor.
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In Which Shenner Aids the Remnants and Finds Divine Relics
In which Shenner aids the Remnants in rescuing one of their agents from the Thalmor; retrieves divine relics from bandits, only to discover herself unworthy to wield and wear them; takes a pilgrimage to pray at shrines; and slays the mad blacksmith who holds the secrets of amber and madness smithing.
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In Which Shenner Defeats a Forsworn Fugitive, a Bandit Chief, and a Giant
In which Shenner gains the gratitude of Rulnik Wind-Strider; slays a Forsworn fugitive at Arcwind Point; slays a giant and a bandit chieftain for bounties; and begins work building Windstad Manor.
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In Which Shenner Gains Two Hammers and the Thaneship of Haafingar
In which Shenner acquires Nerveshatter, Volendrung, Daedric plate armor, Proudspire Manor, and the thaneship in Haafingar; and in which she acquires rare ironwood fruit to make a healing soup for a dying man.
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In Which Shenner Fights a Mad Conjurer in the Solitude Sewers
In which Shenner pursues the remaining Saints and Seducers bandits, then tracks the mad wizard that leads them into Solitude's sewers; and in which she slays the wizard Thoron, then returns the Sword of Jyggalag to an actual Golden Saint, Staada.
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In Which Shenner Banishes a Wolf Queen and Gains Another House
In which Shenner banishes the spirit of Potema; does a favor for Elisif, Jarl of Solitude; retrieves stolen books from Fellglow Keep; buys Tundra Homestead near Whiterun; slays a dragon at Lost Tongue Overlook; and finds a journal hinting at a mysterious weapon in Crystaldrift Cave.