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In Which Tembriel Finds the Plot
In which Tembriel quests through Arkngthand and acquires a Dwemer puzzle box; receives intel on the Sixth House cult; is confronted by a "Sleeper" chanting about Dagoth Ur; and has to fight a club owner in Suran for money owed to the Fighters Guild.
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In Which Tembriel Investigates a Murder and Acquires a Code Book
In which Tembriel investigates the murder of a taxman in Seyda Neen; acquires a code book for the Fighters Guild, and a book and a potion for the Mages Guild; and begins investigating stealing a formula in Vivec.
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In Which Tembriel Learns to Hold Her Own
In which Tembriel joins both the Fighters Guild and House Hlaalu, and runs tasks for each; defeats a Dark Brotherhood assassin sent to kill her; and returns to deliver retribution to the fire mage smuggler in Addamasartus.