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In Which Kendis Aids the Remnants and Slays a Mad Conjurer
In which Kendis aids the Remnants liberate one of their agents captured by the Thalmor; slays more Saints and Seducers bandits; quests down into the Solitude sewers and slays a mad conjurer; and also slays multiple dragons.
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In Which Harrowhark Gains a Star and a Horn, and Also Slays Some Dragons
In which Harrowhark slays Malyn Varen and purifies Azura's Star; discovers an agent of the Blades, and accompanies her to Kynesgrove to slay the dragon Sahloknir; slays another dragon at the Western Watchtower; slays Forsworn at Lost Valley Redoubt and Red Eagle Redoubt; and acquires Red Eagle's sword.
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In Which Kendis Signs Up for the Bards College and the Legion
In which Kendis journeys to Solitude; seeks to join the Bards College, and also to fight for the Empire; attempts and fails to clear bandits from Fort Hraggstad; and recovers King Olaf's verse from Dead Men's Respite.
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In Which Harrowhark Gains a Thaneship and a Khajiit Follower
In which Harrowhark gains the thaneship in Falkreath, Lakeview Manor, the sword Dawnfang and Duskfang, the Masque of Clavicus Vile, the arrest of Grelod the Kind, and a very strange Khajiit companion who'd locked himself up in the Riften jail.
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In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
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In Which Harrowhark Gets Down to Business for the Guild
In which Harrowhark begins to explore the consequences--and the advantages--of being a vampire; conducts burglaries in Markarth; raids the Goldenglow Estate; warns the owner of the Honningbrew Meadery of Maven's scheming; and investigates the plotting of an Argonian in Solitude.
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In Which Kendis Gets a Farm, a House, and Serious Frostbite
In which Kendis acquires a goat in Rorikstead; recovers silver armor from a dead man's hut; claims a farm when she lays a family's ghosts to rest; claims Hendraheim by right of combat; tames a horse for the riding, near Whiterun; and risks the bitter cold of High Hrothgar to answer the summons of the Greybeards.
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In Which Harrowhark Gets Some Houses
In which Harrowhark fights bandits and Alik'r warriors; saves Saadia from capture by said Alik'r warriors; acquires new armor for herself and Lydia; answers a warrior's challenge and takes ownership of Hendraheim; and buys Breezehome in Whiterun.
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In Which Shenner Heads to the Forgotten Vale
In which Shenner recovers another schematic from Bilegulch Mine; quests through Darkfall Cave and Darkfall Passage; and reaches the Forgotten Vale in search of Auriel's Bow.
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In Which Shenner Goes Adventuring for the Dawnguard
In which Shenner saves Florentius from Ruunvald; gathers schematics for Sorine; retrieves another Elder Scroll from the Soul Cairn, and Serana's mother Valerica; and visits Ancestor Glade to learn the location of Auriel's Bow.