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In Which Shenner Becomes Arch-Mage of the College of Winterhold
In which Shenner retrieves the Staff of Magnus from Labyrinthian, and slays the dragon priest Morokei; uses the staff to save the College of Winterhold, and becomes Arch-Mage; slays a Frost Dragon near Whiterun; and retrieves the Headman's Cleaver from Lost Knife Hideout.
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In Which Shenner Quests Into Cronvagr Cave
In which Shenner investigates the fate of two lost heroes in Cronvagr Cave, and battles the Web Mother; and in which she improves more of her Windstad Manor property.
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In Which Shenner Acquires a Vampire Lair, a Goldfish, and Ancient Knowledge
In which Shenner thwarts a vampire ambush, and takes control of Bloodchill Manor; lays the Pale Lady to rest; locates a needed goldfish; and returns the Lexicon to Avanchnzel.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
In which Shenner speaks with the Augur of Dunlain; slays the bandit Tyra Blood-Fire; and acquires the Wabbajack, Tyra's ebony plate armor, a rescued bone wolf, and the mage tower Myrwatch.
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In Which Faanshi Goes on a Crime Spree
In which Faanshi commits acts of thievery to restore the reputation of the Guild in Whiterun and Markarth, forging a prison registry for Olfrid Battle-Born, and recovering a stolen silver mold for Endon.
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In Which Shenner Acquires Sunder and Wraithguard
In which Shenner does battle with a unique dwarven centurion, and acquires the artifacts Wraithguard and Sunder; and in which she begins her crafting of amber armor.
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In Which Faanshi Becomes a Nightingale
In which Faanshi retrieves an amulet fragment in Folgunthur; retrieves the third aetherium shard from Mzulft; brings proof of Mercer's treachery to the Thieves Guild; infiltrates Mercer's house for intel; and becomes a Nightingale to prepare for facing Mercer in combat.
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In Which Shenner Gains Two Hammers and the Thaneship of Haafingar
In which Shenner acquires Nerveshatter, Volendrung, Daedric plate armor, Proudspire Manor, and the thaneship in Haafingar; and in which she acquires rare ironwood fruit to make a healing soup for a dying man.
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In Which Shenner Banishes a Wolf Queen and Gains Another House
In which Shenner banishes the spirit of Potema; does a favor for Elisif, Jarl of Solitude; retrieves stolen books from Fellglow Keep; buys Tundra Homestead near Whiterun; slays a dragon at Lost Tongue Overlook; and finds a journal hinting at a mysterious weapon in Crystaldrift Cave.
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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
In which Shenner slays a master vampire and becomes thane in Hjaalmarch; buys a house and becomes thane in Riften; tames a unicorn; rescues a goblin warrior from a false god; and slays a bandit who'd murdered a merchant.