• Kendeshel Playthrough,  Skyrim

    In Which Kendeshel Meets a Dragon and Begins an Excavation

    Time for catchup with Kendeshel and Legacy of the Dragonborn! Main Skyrim action covered here: clearing Kolskeggr Mine of the Forsworn; meeting up with Delphine and Esbern at Karthspire, and in parallel, running the Crypt of the Heart quest; going to High Hrothgar and meeting Paarthurnax; rescuing Gogh the goblin; running Wolfskull Cave for the Potema quest; helping out the Hall of the Dead in Markarth with a cannibal problem; and running Dead Man’s Dread.

    Also significant spoilers in this post for the Legacy of the Dragonborn Skyrim mod, including location of the last two members of the Explorers Society that I needed to recruit; further action with the Shattered Legacy quest; and the first part of running the quest The Excavation of Windcaller Pass.

  • Kendis Playthrough,  Skyrim

    In Which Kendis Becomes Thane of Eastmarch

    Double session post, in which the main two items of interest are Kendis getting the thaneship of Eastmarch, and finishing up renovations of her brand new Dwemer-themed home.

    With a side helping of punching the daylights out of Rolff in Windhelm, because punching Rolff is a thing that all just and right-thinking Dragonborn should do. Preferably on a regular basis.

  • Kendis Playthrough,  Skyrim

    In Which Kendis Gains a Thaneship and Dawnbreaker

    If you’re looking at this post going “hey, didn’t Harrowhark also just get the thaneship of Falkreath, and Lakeview Manor, and the Masque of Clavicus Vile?”, you are correct. This is kind of what happens when you’re doing two parallel playthroughs, it’s very easy for them to fall into similar patterns!

    Aside from those two things, though, I also raided Faldar’s Tooth and actually saw more of that particular bandit hideout than I ever had done before, so that was cool!

  • Shenner Playthrough

    In Which Shenner Banishes a Wolf Queen and Gains Another House

    Less new action in this session than I was hoping for, but well, what action there was was fun, so that’s okay! It helps that I can try to vary up what old action I’m doing compared to Faanshi’s sessions, just so I’m not doing the same thing at the same time with the two characters.

    Highlights of this session: banished the spirit of the Wolf Queen, Potema; got permission to buy Proudspire Manor in Solitude; retrieved the stolen books from Fellglow Keep; bought Tundra Homestead near Whiterun; killed the dragon at Lost Tongue Overlook; and got a journal about a mysterious weapon out of Crystaldrift Cave.

  • Shenner Playthrough

    In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin

    Extremely eventful session! Shenner picked up thaneships in Morthal and Riften, tracked down and tamed a unicorn, rescued a goblin from imprisonment by a false god, and retrieved a set of Daedric mail!

    (And if you’re going, “Hey Anna, I thought you were alternating between Faanshi and Shenner,” you are correct! But this time I wanted two back to back Shenner sessions, because I wanted closure with Movarth.)

  • Delga Playthrough

    In Which Delga is Inducted into the Circle

    This session saw the first important milestone in the Companions plotline—i.e., when the player is inducted into the Circle, the upper tier of the faction. And by “inducted”, I mean, “is invited to become a werewolf”.

    Aside from that, I did another dragon kill bounty and hunted all over the damn place for assorted ingredients!

  • Merawen Playthrough

    In Which Merawen Explores North of Windstad and South of Riften

    Another low-key session as I continue to look for remaining things I can do before I finish out the main plot. Main action of this run was going to High Gate Ruins for the quest called A Scroll for Anska, but I also got in some exploration along the northeastern coast of the Sea of Ghosts, and found some spots I hadn’t found before!

    And I reset my Smithing, and did a boatload of creation of things and purchasing of training to work on building it back up.