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In Which Shenner Visits Alduin’s Wall
In which Shenner pursues several new fishing challenges, including killing a dangerous horker; slays a Thalmor assassin; reaches Sky Haven Temple with the Blades; purifies a dead knight's corrupted heart, and wins his Ebony Spell Knight Armor; and bribes Gisli of Solitude for a deed.
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In Which Shenner Acquires Bloodthirst and Becomes Thane of the Pale
In which Shenner seeks out a fishing contest and slays a dragon in Morthal; retrieves the sword Bloodthirst; slays the dragon Vuljotnaak; investigates swarming mudcrabs in Dawnstar; and becomes thane of the Pale and gains Heljarchen Hall.
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In Which Shenner Quests Through the Ratway
In which Shenner acquires the blade Dawnfang and Duskfang, a pet skeever, and a home down in the Ratway; rescues Esbern from Thalmor agents; brings a goldfish to Mila in Whiterun; and builds out more of Windstad Manor.
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In Which Shenner Becomes Arch-Mage of the College of Winterhold
In which Shenner retrieves the Staff of Magnus from Labyrinthian, and slays the dragon priest Morokei; uses the staff to save the College of Winterhold, and becomes Arch-Mage; slays a Frost Dragon near Whiterun; and retrieves the Headman's Cleaver from Lost Knife Hideout.
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In Which Faanshi Helps the Blades and Meets a Dragon
In which Faanshi rescues Esbern from the Ratway; slays an Ancient Dragon by her own house; finds Alduin's Wall with the Blades in Sky Haven Temple; and seeks the aid of the loremaster of the College of Winterhold in finding an Elder Scroll.
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In Which Shenner Quests Into Cronvagr Cave
In which Shenner investigates the fate of two lost heroes in Cronvagr Cave, and battles the Web Mother; and in which she improves more of her Windstad Manor property.
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In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
In which Faanshi commits thievery in Solitude and Windhelm; plants contraband for Erikur, and recovers a necklace and destroys a rival guild for Torsten Cruel-Sea; becomes Guildmaster; witnesses dragons making VERY poor choices; and raids the Thalmor Embassy to steal intel on what they know of the dragons.
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In Which Shenner Acquires a Vampire Lair, a Goldfish, and Ancient Knowledge
In which Shenner thwarts a vampire ambush, and takes control of Bloodchill Manor; lays the Pale Lady to rest; locates a needed goldfish; and returns the Lexicon to Avanchnzel.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
In which Shenner speaks with the Augur of Dunlain; slays the bandit Tyra Blood-Fire; and acquires the Wabbajack, Tyra's ebony plate armor, a rescued bone wolf, and the mage tower Myrwatch.
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In Which Faanshi Goes on a Crime Spree
In which Faanshi commits acts of thievery to restore the reputation of the Guild in Whiterun and Markarth, forging a prison registry for Olfrid Battle-Born, and recovering a stolen silver mold for Endon.