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In Which Shenner Faces An Awkward Situation
In which Shenner assists Viriya in getting started setting up a market stall; and in which she infiltrates Druadach Redoubt, now inhabited by Madanach's friendly forces, to surreptitiously kill his Briarheart.
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In Which Shenner Thwarts a Conspiracy and Battles a Giant Spirit Crab
In which Shenner acquires a dwarven fishing rod and uses it to find treasure at Bronze Water Cave; thwarts a conspiracy in Markarth; and helps Viriya and the guards of the Pale vanquish more frenzied mudcrabs, as well as an Emperor Crab Guardian Spirit.
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In Which Faanshi Goes to Alftand
In which Faanshi slays a dragon at Dragontooth Crater, then begins questing through Alftand in search of an Elder Scroll.
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In Which Shenner is Proclaimed the Fisher Queen
In which Shenner meets Paarthurnax, who directs her to seek an Elder Scroll to aid in learning Dragonrend; retrieves a staff for Enthir from Yngvild, and gives Onmund his amulet; acquires two more pets; prepares a feast, and is immortalized in song; and adopts a second daughter.
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In Which Shenner Acquires Azura’s Star and a Daughter
In which Shenner recovers lost flin for Ri'saad, and a Moon Amulet for Kharjo; begins investing in merchant shops; retrieves Nettlebane and a sapling to replace the dying Gildergreen in Whiterun; adopts Lucia as a daughter; and repairs Azura's Star.
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In Which Shenner Acquires the Gauldur Amulet and the Gray Cowl
In which Shenner acquires the final fragment of the Gauldur Amulet, and sees it reforged; and in which she acquires the Ancestral Sword of Clan Ice-Blade, so that she can return it to the Gray Fox and claim the Gray Cowl of Nocturnal.
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In Which Shenner Visits Alduin’s Wall
In which Shenner pursues several new fishing challenges, including killing a dangerous horker; slays a Thalmor assassin; reaches Sky Haven Temple with the Blades; purifies a dead knight's corrupted heart, and wins his Ebony Spell Knight Armor; and bribes Gisli of Solitude for a deed.
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In Which Shenner Acquires Bloodthirst and Becomes Thane of the Pale
In which Shenner seeks out a fishing contest and slays a dragon in Morthal; retrieves the sword Bloodthirst; slays the dragon Vuljotnaak; investigates swarming mudcrabs in Dawnstar; and becomes thane of the Pale and gains Heljarchen Hall.
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In Which Shenner Quests Through the Ratway
In which Shenner acquires the blade Dawnfang and Duskfang, a pet skeever, and a home down in the Ratway; rescues Esbern from Thalmor agents; brings a goldfish to Mila in Whiterun; and builds out more of Windstad Manor.
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In Which Shenner Becomes Arch-Mage of the College of Winterhold
In which Shenner retrieves the Staff of Magnus from Labyrinthian, and slays the dragon priest Morokei; uses the staff to save the College of Winterhold, and becomes Arch-Mage; slays a Frost Dragon near Whiterun; and retrieves the Headman's Cleaver from Lost Knife Hideout.