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In Which Faanshi Slays Mercer Frey and Returns the Skeleton Key
In which Faanshi and her fellow Nightingales confront and slay Mercer Frey in Irkngthand; in which Faanshi runs more jobs for the Guild; and in which she returns the Skeleton Key to the Twilight Sepulcher.
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In Which Shenner Aids the Remnants and Finds Divine Relics
In which Shenner aids the Remnants in rescuing one of their agents from the Thalmor; retrieves divine relics from bandits, only to discover herself unworthy to wield and wear them; takes a pilgrimage to pray at shrines; and slays the mad blacksmith who holds the secrets of amber and madness smithing.
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In Which Shenner Defeats a Forsworn Fugitive, a Bandit Chief, and a Giant
In which Shenner gains the gratitude of Rulnik Wind-Strider; slays a Forsworn fugitive at Arcwind Point; slays a giant and a bandit chieftain for bounties; and begins work building Windstad Manor.
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In Which Shenner Gains Two Hammers and the Thaneship of Haafingar
In which Shenner acquires Nerveshatter, Volendrung, Daedric plate armor, Proudspire Manor, and the thaneship in Haafingar; and in which she acquires rare ironwood fruit to make a healing soup for a dying man.
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In Which Shenner Fights a Mad Conjurer in the Solitude Sewers
In which Shenner pursues the remaining Saints and Seducers bandits, then tracks the mad wizard that leads them into Solitude's sewers; and in which she slays the wizard Thoron, then returns the Sword of Jyggalag to an actual Golden Saint, Staada.
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In Which Shenner Banishes a Wolf Queen and Gains Another House
In which Shenner banishes the spirit of Potema; does a favor for Elisif, Jarl of Solitude; retrieves stolen books from Fellglow Keep; buys Tundra Homestead near Whiterun; slays a dragon at Lost Tongue Overlook; and finds a journal hinting at a mysterious weapon in Crystaldrift Cave.
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In Which Faanshi Discovers Guildmaster Treachery and Becomes Thane of the Reach
In which Faanshi investigates the Arkngthamz ruins and agrees to help a ghost; slays a Forsworn leader and recovers a shield for the Jarl of Markarth; buys Vlindrel Hall, and becomes thane of the Reach; and discovers the treachery of Mercer Frey, Guildmaster of the Thieves Guild.
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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
In which Shenner slays a master vampire and becomes thane in Hjaalmarch; buys a house and becomes thane in Riften; tames a unicorn; rescues a goblin warrior from a false god; and slays a bandit who'd murdered a merchant.
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In Which Shenner Impersonates a Champion and Fights Vampires
In which Shenner infiltrates a champions' battle between the Imperials and Stormcloaks, and acquires powerful armor; slays a wanted bandit, and acquires his stashed Elven Hunter armor; and attempts to solve a vampire threat in Morthal.
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In Which Faanshi Becomes Arch-Mage of the College of Winterhold
In which Faanshi saves the College of Winterhold and becomes Arch-Mage; goes on a thieving spree for the Guild; gains additional training in Illusion; and then uses it to trail Gulum-Ei and finally learn from him who is targeting the Guild.