All of my Skyrim posts are spoiler-laden by definition. But this one has a particularly high volume of spoilers, because in the two sessions covered here, I talk about running the plot for the Forgotten City mod. If you haven’t ever played this mod and think you might want to, and if having spoilers in advance would wreck your ability to enjoy the mod, I strongly recommend you bookmark this post and come back to it later.
If you want a short spoiler-free review, check this post instead. (And if you’re reading this post directly on Dreamwidth instead of on the main Anna Plays Skyrim site, here’s the direct Dreamwidth version of the spoiler-free post.)
And now, let’s talk about the Forgotten City! With a side helping of getting the swords Bloodthirst and Red Eagle’s Bane, killing a dragon at Fort Greymoor, and seeing a herd of wild horses. <3
This post is very long, because I have a lot to say about the mod. Brace for verbosity!
When I put out a call for what mods were recommended for a modded Skyrim run, one of the strongest recs I got was for one called The Forgotten City. This thing got a Writer’s Guild award for the strength of its plot, and the team that created it went pro and turned the overall plot structure into a standalone game, even.
I can now say that I’ve run this mod in Harrow’s run, and I enjoyed it immensely. I had a couple of small quibbles with it, but these were minor quibbles indeed. So if you’re in a position to run mods on Skyrim, I do highly recommend you consider checking this out.
I’ll be going into depth about my experiences with the mod in Harrow’s next full post. But by definition, that post will be chock full of spoilers. If you think you might want to run this mod at all, you might want to skip that post until you do.
In this post, I will limit myself to spoiler-free commentary, just enough to offer up a few tidbits and let you decide if you think the mod sounds like fun to you.
Deets (again, spoiler-free) behind the fold.