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In Which Tembriel Takes on Bandits in Ulummusa
In which Tembriel maintains her cover by practicing magic and going after bandits in a hideout in Ulummusa.
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In Which Tembriel Investigates a Murder and Acquires a Code Book
In which Tembriel investigates the murder of a taxman in Seyda Neen; acquires a code book for the Fighters Guild, and a book and a potion for the Mages Guild; and begins investigating stealing a formula in Vivec.
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In Which Tembriel Goes Looking for Mushrooms and Flowers
In which Tembriel ventures through the countryside in search of mushrooms and flowers for Ajira of the Mages Guild; and in which she aids a pilgrim in finding a shrine.