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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
In which Shenner slays a master vampire and becomes thane in Hjaalmarch; buys a house and becomes thane in Riften; tames a unicorn; rescues a goblin warrior from a false god; and slays a bandit who'd murdered a merchant.
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In Which Shenner Impersonates a Champion and Fights Vampires
In which Shenner infiltrates a champions' battle between the Imperials and Stormcloaks, and acquires powerful armor; slays a wanted bandit, and acquires his stashed Elven Hunter armor; and attempts to solve a vampire threat in Morthal.
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In Which Faanshi Becomes Arch-Mage of the College of Winterhold
In which Faanshi saves the College of Winterhold and becomes Arch-Mage; goes on a thieving spree for the Guild; gains additional training in Illusion; and then uses it to trail Gulum-Ei and finally learn from him who is targeting the Guild.
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In Which Shenner Impresses the Jarl of Riften
In which Shenner is directed to seek stolen books for the mage college; makes many improvements to her new farm; slays a bandit leader for a Winterhold bounty; and makes a name for herself in Riften, gaining the favor of the Jarl.
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In Which Faanshi Discovers the Location of the Staff of Magnus
In which Faanshi quests through Mzulft in search of the Staff of Magnus; returns to the College of Winterhold to discover the treachery of the Thalmor Ancano; and slays a dragon at Largashbur when she seeks training from their sorcerer Atub.
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in Which Shenner Gains a Farm and Joins the College of Winterhold
In which Shenner investigates a bandit's alleged death; does more fishing in Riften; hunts a fugitive Forsworn; thwarts a mage who wants to become a hagraven; fights zombies; gains a farm near Rorikstead; and joins the College of Winterhold.
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In Which Faanshi Returns a Lexicon and Quests for Daedric Princes
In which Faanshi returns a Lexicon to the depths of Avanchnzel; acquires Azura's Star and the hammer Volendrung; furnishes her new home in Riften; clears a mine of spiders; and faces thugs sent after her to teach her a lesson about thievery.
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In Which Shenner Quests for Instruments, a Pirate Ship, and Fish
In which Shenner recovers a drum and a lute for the Bards College; tries her luck at fishing; and follows the trail of a prisoner's last clues to find a lost pirate ship on Blackbone Isle.
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In Which Faanshi Becomes Thane of the Rift
In which Faanshi clears out a skooma dealer den; buys the house Honeyside in Riften; gains the thaneship in Riften, and Iona as housecarl; and begins investigating Largashbur and Avanchnzel.
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In Which Shenner Joins the Bards College
In which Shenner saves the Burning of King Olaf Festival; is inducted into the Bard's College; recovers a lost flute for Pantea, and finds a lot of new and interesting spells; and appoints Lydia as steward of Lakeview Manor.