Alarrah Playthrough
Posts pertaining to my playthrough of Alarrah the Bosmer
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In Which the Dragonborn Becomes Thane of the Pale
In which the Dragonborn becomes Thane of the Pale by helping out the people of Dawnstar; in which she kills another giant, two dragons, and more bandits; and in which she becomes less than pleased with the Dark Brotherhood after an assassin tries to kill her.
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In Which the Dragonborn Pursues a Lost Legend
In which the Dragonborn investigates the ruins of Folgunthur, in pursuit of the truth of a lost legend—and the sons who murdered their powerful father.
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In Which the People of Dawnstar Get to Sleep Again
In which the Dragonborn sorts out that problem with mass nightmares the people of Dawnstar are having, so they can actually sleep again; and in which the alchemist of Dawnstar also gets her Ring of Pure Mixtures back.
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In Which the Dragonborn Hunts Basement Skeevers
In which the Dragonborn does more hunting of animals and bandits, but also must hunt basement skeevers when she visits her Lakeview Manor in Falkreath.
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In Which the Dragonborn Hunts for Fun and Profit
In which the Dragonborn encounters a few interesting NPCs while tromping around Whiterun and Riverwood, hunting for fun and for profit. And drops a dragon on Riverwood’s head. Sorry about the mess, Riverwood.
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In Which the Dragonborn Acquires Azura’s Star
In which the Dragonborn pulls off her fourth Daedric Quest, and succeeds after multiple tries in acquiring the Star of Azura.
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In Which the Dragonborn Goes Hunting and Fights a Dragon Priest
In which the Dragonborn goes hunting, not only for regular game but also giants and bandits and dragons; and in which she discovers her first Dragon Priest. (Spoiler alert: welp THAT didn't go too well.)
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In Which the Wolf Queen Turns Out to Not Be Too Big a Problem, Really
In which the Dragonborn does indeed sort that Wolf Queen problem out, and is now only a scant 25,00 gold away from buying property in Solitude and becoming thane of Haafingar!
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In Which the Dragonborn Follows Up on that Wolf Queen Problem
In which the Dragonborn finds another Word Wall, does a personal favor for Elisif the Fair, and learns from Falk Firebeard that the spirit of the Wolf Queen is a lot less dealt with than previously thought.
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In Which the Dragonborn’s Player Completely Forgot a Post
In which the Dragonborn's player completely forgot to properly post about adventuring into Wolfskull Cave and interrupting a necromancer ritual to summon and bind the soul of the Wolf Queen, Potema.