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In Which Tembriel Returns to Odirniran
In which Tembriel attempts but fails to make it all the way through the Urshilaku Burial Caverns, because levitation is hard; and in which she succeeds at returning to Odirniran and defeating the mage there for House Hlaalu.
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In Which Tembriel Visits Some Ashlanders
In which Tembriel journeys into the Ashlands, to seek out the Urshilaku Camp and find out what she can from them of the Nerevarine prophecies--and what she must do to get the reclusive Ashlanders to trust her.
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In Which Tembriel is Distracted from Her Mission
In which Tembriel arrives in Khuul, then goes to search for the Ashlander camp she's supposed to contact; confronts hostiles when she gets too close to their campfires; and agrees to help a Redguard man by rescuing his wife from cultists.
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In Which Tembriel Frees Slaves and Slays a Necromancer
In which Tembriel journeys through the northern part of Vvardenfell; frees slaves in Sha-Adnius; and slays a necromancer at Vas.
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In Which Tembriel Learns the Emperor’s Intentions
In which Tembriel eliminates the remaining Camonna Tong targeted by Larrius Varro; journeys to Ald'ruhn to question an informant for the Blades; learns from Caius more of what the Emperor wants of her; and dispatches a dangerous killer in Vivec.
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In Which Tembriel Solves a Murder for House Hlaalu
In which Tembriel busily works on behalf of House Hlaalu, solving a murder, collecting owed debt money, escorting a noble, and delivering orders to a contact in Ald'ruhn.
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In Which Tembriel Takes on Bandits in Ulummusa
In which Tembriel maintains her cover by practicing magic and going after bandits in a hideout in Ulummusa.
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In Which Tembriel Gathers Intel for the Blades
In which Tembriel steals, and then returns, a book for a colleague in the Mages Guild; kills a kwama queen in an egg mine for House Hlaalu; checks out a disturbance in Maar Gan; and gathers intel for the Blades in Vivec.
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In Which Tembriel Steals a Skull and an Alchemical Formula
In which Tembriel meets a charming thief; steals a skull from the Andrano Ancestral Tomb in the name of getting information for the Blades; takes out an orc wanted for murder; and finally steals an alchemical formula for House Hlaalu.
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In Which Tembriel Investigates a Murder and Acquires a Code Book
In which Tembriel investigates the murder of a taxman in Seyda Neen; acquires a code book for the Fighters Guild, and a book and a potion for the Mages Guild; and begins investigating stealing a formula in Vivec.