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In Which Kendeshel Returns a Horn, Saves a Tree, and Adopts a Daughter
This is a three-session post, since a bunch of this action was my doing some followup with Project AHO stuff–but only because I wanted to find a certain character from that plot and get him stolen stuff. But I also saw another notable NPC from this plot back out in the world, and that has, shall we say, implications.
So some minor spoilers here for post-end of the Project AHO plot.
The rest of this action is me also getting in some standard early Skyrim playthrough stuff that I usually have done by now in a typical playthrough, but which have been postponed due to major mod action! Namely: finally returning the Horn of Jurgen Windcaller, running the Mind of Madness quest to get the Wabbajack, running The Blessings of Nature to fix the Gildergreen, and last but not least, adopting Lucia in Whiterun.
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In Which Kendeshel Claims Some Ships and Solves a Haunting
This is the third of three posts covering main action for the Project AHO mod, so I’ll be getting into major spoilers for that mod’s plotline.
There is also plot action in here for Legacy of the Dragonborn, specifically involving the quests Night At the Museum and It Belongs in a Museum.
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In Which Kendeshel Recovers Her Freedom
This post is the second of a series covering my playthrough of the Project AHO Skyrim mod. Spoilers major and minor abound here, so be advised before you proceed. Note also that I found at least two significant loopholes in the mod’s story structure, and I go into great depth about those here.
In general this post is one of my longer ones, so buckle in for a long read if you want to have a look.
If you want my non-spoiler take on the mod instead, you can find that in Review of Project AHO mod (non-spoiler version).