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In Which Tembriel Tries to Decide What to Do Next
In which Tembriel discovers a talking mudcrab merchant; checks on the status of the stronghold House Hlaalu is building for her; and does some light work for the Fighters Guild.
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In Which Tembriel Gets Glass Armor
In which Tembriel gathers money to outfit herself in the glass armor for sale in Ghostgate, by selling some of the fine items she acquired in the Burial Caverns, and then providing aid to the Mages Guild in Sadrith Mora.
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In Which Tembriel Has Trouble in Odirniran and Ebonheart
In which Tembriel does another snipe-and-run on the Camonna Tong in Balmora; journeys to Odirniran in search of House Hlaalu survivors, only to find more challenges than planned; and works to convince a merchant to buy ebony only from House Hlaalu.
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In Which Tembriel Takes on Bandits in Ulummusa
In which Tembriel maintains her cover by practicing magic and going after bandits in a hideout in Ulummusa.
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In Which Tembriel Hunts Smugglers for the Fighters Guild
In which Tember slays rogue Telvanni agents smuggling out of the mine in Caldera; and in which she helps shopkeepers in Ald'ruhn recover wares from a deadbeat client.