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In Which Merawen Achieves Mastery of Destruction
In which Merawen engages in the mage college's ritual quest for the Destruction school of magic, investigating the clues in a mysterious book given her by Faralda.
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In Which Merawen Finally Returns at Least a Bit to the Main Plot
In which Merawen explores the Sightless Pit and snipes in passing at Fort Kastav and Faldar's Tooth; in which she battles multiple dragons and vampires; and in which she finally speaks with the Jarl of Whiterun about this wacky dragon-trapping plan for Dragonsreach.
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In Which Merawen Gets Final Restoration Training
In which Merawen gets her final restoration training at the mage college, and in which she does a great deal of treasure hunting on the side.
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In Which Merawen Gains Final Training in Alteration and Conjuration
In which Merawen finally makes enough progress in her magical training to achieve the ritual quests for Alteration and Conjuration magic, and in which she fights and defeats her first Legendary Dragon.
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In Which Merawen Continues General Adventuring
In which Merawen does a bit more general adventuring and a _lot_ more working on her crafting skills.
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In Which Merawen Explores Yngol’s Barrow and Narzulbur
In which Merawen explores Yngol's Barrow, and visits the orc stronghold Narzulbur.
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In Which Merawen Finally Fights Alduin and Also Acquires the Wabbajack
In which Merawen finally brings the Dragon Elder Scroll to the Time-Wound at the top of the Throat of the World, and fights Alduin there; and in which she acquires the Wabbajack from Sheogorath, the Daedric Prince of Madness.
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In Which Merawen Recovers a Ghost’s Sword and Goes to Volunruud
In which Merawen recovers a lost sword for a ghost, and investigates the ruin of Volunruud to seek out the source of power there (spoiler alert: a Word Wall!).
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In Which Merawen Battles the Chicken Necromancer
In which Merawen continues her journey around the land, discovers the fate of a farmer's missing wife, and fights a particularly unique necromancer!
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In Which Merawen Battles Pirates and Explores the Land
In which Merawen aids the East Empire Company in Windhelm with a pirate problem, and explores an abandoned prison and a troll-infested cavern.