• Finds-The-Way Playthrough,  Skyrim

    In Which Finds-The-Way Becomes Thane of Riften and Robs an Estate

    Swinging back around to Skyrim in German, and my Argonian, Finds-The-Way! Primary action in this: getting the rest of the instruments for the Bards College, hunting down skooma dealers for Riften and becoming thane, getting Honeyside and housecarl Iona, getting Shadowfoot Sanctum, robbing Goldenglow Estate, and running Darklight Tower to pick up Illia as my steward for Goldenhills Plantation.

  • Elessir Playthrough,  Skyrim

    In Which Elessir Becomes Arch-Mage of the College of Winterhold

    Swinging back around to Skyrim, and Elessir’s run in particular. Main action here: finishing up getting instruments for the Bards College; investigating what happened to the family in Frostflow Lighthouse; claiming Goldenhills Plantation; and doing a hard push through the rest of the College of Winterhold plot, running Mzulft and Labyrinthian, and then returning to the college for the finale.

  • Kendis Playthrough,  Skyrim

    In Which Kendis Aids the Remnants and Slays a Mad Conjurer

    Basically, these two sessions were all about finishing up the overall Remnants plotline, and the Saints and Seducers plotline as well. I contacted Remnants agents and eventually helped rescue their captured comrade from the Thalmor. I got awarded a set of their armor. And I took out the remaining bandit camps, quested into the sewers in Solitude and defeated Thoron, and did the epilogue where I handed off the Sword of Jyggalag to Staada.

  • Harrowhark Playthrough,  Skyrim

    In Which Harrowhark Joins the Dark Brotherhood

    Finally hit the sessions wherein Harrow does, in fact, officially join the Dark Brotherhood. Coming into this a little antsy, but we’ll see how running the Dark Brotherhood for Good Guys mod impacts this!

    Also featured in this post: having to do an additional mod install to fix a lingering bug from running Forgotten City; beginning work in Riften to get set up as thane there; also beginning the Fishing plotlines; running the Forsworn Conspiracy; and moving Thieves Guild action further along finally, by reaching the plot of getting Markarth’s special job queued up.

  • Merawen Playthrough

    In Which Merawen Defeats the Wolf Queen for Solitude

    This session was pretty much entirely driven by wanting to whittle down the side quests, for the Guild and otherwise–and also by realizing that holy crap, I have about 25,000 gold, that’s enough to buy Proudspire, maybe I should go get Elisif to make me her thane?

    So I did the plot to defeat Potema the Wolf Queen and keep her from being resurrected. Also moved the Forbidden Legends quest along, and did a whole bunch of thievery and other side quests as well.

    Also, pro tip: try to avoid reading scrolls that will set you and nearby enemies on fire, if you don’t also want to set your housecarl on fire and piss her off. JUST SAYING.