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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
In which Shenner slays a master vampire and becomes thane in Hjaalmarch; buys a house and becomes thane in Riften; tames a unicorn; rescues a goblin warrior from a false god; and slays a bandit who'd murdered a merchant.
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In Which Shenner Impersonates a Champion and Fights Vampires
In which Shenner infiltrates a champions' battle between the Imperials and Stormcloaks, and acquires powerful armor; slays a wanted bandit, and acquires his stashed Elven Hunter armor; and attempts to solve a vampire threat in Morthal.
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In Which Shenner Impresses the Jarl of Riften
In which Shenner is directed to seek stolen books for the mage college; makes many improvements to her new farm; slays a bandit leader for a Winterhold bounty; and makes a name for herself in Riften, gaining the favor of the Jarl.
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In Which Shenner Quests for Instruments, a Pirate Ship, and Fish
In which Shenner recovers a drum and a lute for the Bards College; tries her luck at fishing; and follows the trail of a prisoner's last clues to find a lost pirate ship on Blackbone Isle.
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In Which Shenner Slays Bandits and Finds a Vampire Hunter’s Weapons
In which Shenner discovers what happened to a missing guard in Dragon Bridge; slays bandits at Ironback Hideout, and discovers a vampire hunter's weapons hidden there; and learns why she is not ready yet to go up against giants.
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In Which Shenner Recovers the Horn of Jurgen Windcaller and Slays a Dragon Priest
In which Shenner recovers the Horn of Jurgen Windcaller; slays the dragon Sahloknir at Kynesgrove; slays another dragon and a Dragon Priest at Shearpoint; slays bandits and gains fine new armor; and builds a house at Lakeview.
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In Which Shenner Kills Dragons and Quests for Daedric Princes
In which Shenner slays multiple dragons; acquires Dawnbreaker, the Masque of Clavicus Vile, and the Savior's Hide; and discovers the unpleasant result of a necromantic ritual that went horribly, horribly wrong.
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In Which Shenner Foils an Assassination and Gains New Houses
In which Shenner stops an assassination attempt in Whiterun; seeks a lost caravan near Falkreath; is recruited by Barbas to reunite him with his master; slays the Saints bandits near Brittleshin Pass; and defeats Eydvina Shield-Hearth to win Hendraheim.