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In Which Faanshi Becomes Guildmaster and Raids the Thalmor Embassy
In which Faanshi commits thievery in Solitude and Windhelm; plants contraband for Erikur, and recovers a necklace and destroys a rival guild for Torsten Cruel-Sea; becomes Guildmaster; witnesses dragons making VERY poor choices; and raids the Thalmor Embassy to steal intel on what they know of the dragons.
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In Which Shenner Consults the Augur, Fights a Bandit Chief, and Claims a Mage Tower
In which Shenner speaks with the Augur of Dunlain; slays the bandit Tyra Blood-Fire; and acquires the Wabbajack, Tyra's ebony plate armor, a rescued bone wolf, and the mage tower Myrwatch.
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In Which Faanshi Goes on a Crime Spree
In which Faanshi commits acts of thievery to restore the reputation of the Guild in Whiterun and Markarth, forging a prison registry for Olfrid Battle-Born, and recovering a stolen silver mold for Endon.
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In Which Shenner Acquires Sunder and Wraithguard
In which Shenner does battle with a unique dwarven centurion, and acquires the artifacts Wraithguard and Sunder; and in which she begins her crafting of amber armor.
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In Which Faanshi Slays Mercer Frey and Returns the Skeleton Key
In which Faanshi and her fellow Nightingales confront and slay Mercer Frey in Irkngthand; in which Faanshi runs more jobs for the Guild; and in which she returns the Skeleton Key to the Twilight Sepulcher.
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In Which Shenner Aids the Remnants and Finds Divine Relics
In which Shenner aids the Remnants in rescuing one of their agents from the Thalmor; retrieves divine relics from bandits, only to discover herself unworthy to wield and wear them; takes a pilgrimage to pray at shrines; and slays the mad blacksmith who holds the secrets of amber and madness smithing.
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In Which Faanshi Becomes a Nightingale
In which Faanshi retrieves an amulet fragment in Folgunthur; retrieves the third aetherium shard from Mzulft; brings proof of Mercer's treachery to the Thieves Guild; infiltrates Mercer's house for intel; and becomes a Nightingale to prepare for facing Mercer in combat.
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In Which Shenner Defeats a Forsworn Fugitive, a Bandit Chief, and a Giant
In which Shenner gains the gratitude of Rulnik Wind-Strider; slays a Forsworn fugitive at Arcwind Point; slays a giant and a bandit chieftain for bounties; and begins work building Windstad Manor.
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In Which Shenner Gains Two Hammers and the Thaneship of Haafingar
In which Shenner acquires Nerveshatter, Volendrung, Daedric plate armor, Proudspire Manor, and the thaneship in Haafingar; and in which she acquires rare ironwood fruit to make a healing soup for a dying man.
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In Which Faanshi Quests Though Volskygge
In which Faanshi defeats the dragon priest Volsung at Volskygge, and then slays an Elder Dragon at Folgunthur.