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In Which Shenner Becomes Thane of the Reach
In which Shenner recovers a shield for Jarl Igmund, and becomes thane of the Reach; slays the dragon Nahagliiv; and puts a stop to a Daedric cult hiding out in one of the mines in Dawnstar.
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In Which Shenner Faces An Awkward Situation
In which Shenner assists Viriya in getting started setting up a market stall; and in which she infiltrates Druadach Redoubt, now inhabited by Madanach's friendly forces, to surreptitiously kill his Briarheart.
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In Which Shenner Thwarts a Conspiracy and Battles a Giant Spirit Crab
In which Shenner acquires a dwarven fishing rod and uses it to find treasure at Bronze Water Cave; thwarts a conspiracy in Markarth; and helps Viriya and the guards of the Pale vanquish more frenzied mudcrabs, as well as an Emperor Crab Guardian Spirit.
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In Which Shenner Acquires Azura’s Star and a Daughter
In which Shenner recovers lost flin for Ri'saad, and a Moon Amulet for Kharjo; begins investing in merchant shops; retrieves Nettlebane and a sapling to replace the dying Gildergreen in Whiterun; adopts Lucia as a daughter; and repairs Azura's Star.
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In Which Shenner Acquires the Gauldur Amulet and the Gray Cowl
In which Shenner acquires the final fragment of the Gauldur Amulet, and sees it reforged; and in which she acquires the Ancestral Sword of Clan Ice-Blade, so that she can return it to the Gray Fox and claim the Gray Cowl of Nocturnal.
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In Which Shenner Visits Alduin’s Wall
In which Shenner pursues several new fishing challenges, including killing a dangerous horker; slays a Thalmor assassin; reaches Sky Haven Temple with the Blades; purifies a dead knight's corrupted heart, and wins his Ebony Spell Knight Armor; and bribes Gisli of Solitude for a deed.
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In Which Shenner Acquires Mehrunes’ Razor
In which Shenner acquires the pieces of Mehrunes' Razor, and then defies Mehrunes Dagon by keeping the weapon on her own terms; and in which she discovers evidence of a slain Spell Knight whose stolen heart has been corrupted by witches.
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In Which Faanshi Goes on a Crime Spree
In which Faanshi commits acts of thievery to restore the reputation of the Guild in Whiterun and Markarth, forging a prison registry for Olfrid Battle-Born, and recovering a stolen silver mold for Endon.
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In Which Faanshi Discovers Guildmaster Treachery and Becomes Thane of the Reach
In which Faanshi investigates the Arkngthamz ruins and agrees to help a ghost; slays a Forsworn leader and recovers a shield for the Jarl of Markarth; buys Vlindrel Hall, and becomes thane of the Reach; and discovers the treachery of Mercer Frey, Guildmaster of the Thieves Guild.
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In Which Faanshi Becomes Arch-Mage of the College of Winterhold
In which Faanshi saves the College of Winterhold and becomes Arch-Mage; goes on a thieving spree for the Guild; gains additional training in Illusion; and then uses it to trail Gulum-Ei and finally learn from him who is targeting the Guild.