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In Which Shenner Acquires Sunder and Wraithguard
In which Shenner does battle with a unique dwarven centurion, and acquires the artifacts Wraithguard and Sunder; and in which she begins her crafting of amber armor.
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In Which Faanshi Slays Mercer Frey and Returns the Skeleton Key
In which Faanshi and her fellow Nightingales confront and slay Mercer Frey in Irkngthand; in which Faanshi runs more jobs for the Guild; and in which she returns the Skeleton Key to the Twilight Sepulcher.
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In Which Faanshi Becomes a Nightingale
In which Faanshi retrieves an amulet fragment in Folgunthur; retrieves the third aetherium shard from Mzulft; brings proof of Mercer's treachery to the Thieves Guild; infiltrates Mercer's house for intel; and becomes a Nightingale to prepare for facing Mercer in combat.
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In Which Shenner Defeats a Forsworn Fugitive, a Bandit Chief, and a Giant
In which Shenner gains the gratitude of Rulnik Wind-Strider; slays a Forsworn fugitive at Arcwind Point; slays a giant and a bandit chieftain for bounties; and begins work building Windstad Manor.
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In Which Shenner Gains Two Hammers and the Thaneship of Haafingar
In which Shenner acquires Nerveshatter, Volendrung, Daedric plate armor, Proudspire Manor, and the thaneship in Haafingar; and in which she acquires rare ironwood fruit to make a healing soup for a dying man.
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In Which Faanshi Quests Though Volskygge
In which Faanshi defeats the dragon priest Volsung at Volskygge, and then slays an Elder Dragon at Folgunthur.
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In Which Shenner Fights a Mad Conjurer in the Solitude Sewers
In which Shenner pursues the remaining Saints and Seducers bandits, then tracks the mad wizard that leads them into Solitude's sewers; and in which she slays the wizard Thoron, then returns the Sword of Jyggalag to an actual Golden Saint, Staada.
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In Which Faanshi Infiltrates a Museum
In which Faanshi slays the spider Nimhe for Calcelmo; infiltrates the Dwemer museum to create a rubbing to take back to Enthir and Karliah; slays a dragon in Winterhold; and finds the next aetherium shard to help the ghost of Katria.
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In Which Shenner Banishes a Wolf Queen and Gains Another House
In which Shenner banishes the spirit of Potema; does a favor for Elisif, Jarl of Solitude; retrieves stolen books from Fellglow Keep; buys Tundra Homestead near Whiterun; slays a dragon at Lost Tongue Overlook; and finds a journal hinting at a mysterious weapon in Crystaldrift Cave.
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In Which Faanshi Discovers Guildmaster Treachery and Becomes Thane of the Reach
In which Faanshi investigates the Arkngthamz ruins and agrees to help a ghost; slays a Forsworn leader and recovers a shield for the Jarl of Markarth; buys Vlindrel Hall, and becomes thane of the Reach; and discovers the treachery of Mercer Frey, Guildmaster of the Thieves Guild.