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In Which Shenner Aids the Remnants and Finds Divine Relics
In which Shenner aids the Remnants in rescuing one of their agents from the Thalmor; retrieves divine relics from bandits, only to discover herself unworthy to wield and wear them; takes a pilgrimage to pray at shrines; and slays the mad blacksmith who holds the secrets of amber and madness smithing.
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In Which Shenner Fights a Mad Conjurer in the Solitude Sewers
In which Shenner pursues the remaining Saints and Seducers bandits, then tracks the mad wizard that leads them into Solitude's sewers; and in which she slays the wizard Thoron, then returns the Sword of Jyggalag to an actual Golden Saint, Staada.
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In Which Faanshi Discovers Guildmaster Treachery and Becomes Thane of the Reach
In which Faanshi investigates the Arkngthamz ruins and agrees to help a ghost; slays a Forsworn leader and recovers a shield for the Jarl of Markarth; buys Vlindrel Hall, and becomes thane of the Reach; and discovers the treachery of Mercer Frey, Guildmaster of the Thieves Guild.
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In Which Shenner Acquires Thaneships, a Unicorn, and a Goblin
In which Shenner slays a master vampire and becomes thane in Hjaalmarch; buys a house and becomes thane in Riften; tames a unicorn; rescues a goblin warrior from a false god; and slays a bandit who'd murdered a merchant.
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In Which Faanshi Becomes Arch-Mage of the College of Winterhold
In which Faanshi saves the College of Winterhold and becomes Arch-Mage; goes on a thieving spree for the Guild; gains additional training in Illusion; and then uses it to trail Gulum-Ei and finally learn from him who is targeting the Guild.
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In Which Shenner Impresses the Jarl of Riften
In which Shenner is directed to seek stolen books for the mage college; makes many improvements to her new farm; slays a bandit leader for a Winterhold bounty; and makes a name for herself in Riften, gaining the favor of the Jarl.
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In Which Shenner Quests for Instruments, a Pirate Ship, and Fish
In which Shenner recovers a drum and a lute for the Bards College; tries her luck at fishing; and follows the trail of a prisoner's last clues to find a lost pirate ship on Blackbone Isle.
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In Which Faanshi Becomes Thane of the Rift
In which Faanshi clears out a skooma dealer den; buys the house Honeyside in Riften; gains the thaneship in Riften, and Iona as housecarl; and begins investigating Largashbur and Avanchnzel.
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In Which Shenner Recovers the Horn of Jurgen Windcaller and Slays a Dragon Priest
In which Shenner recovers the Horn of Jurgen Windcaller; slays the dragon Sahloknir at Kynesgrove; slays another dragon and a Dragon Priest at Shearpoint; slays bandits and gains fine new armor; and builds a house at Lakeview.
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In Which Faanshi Retreats and Bails to Riften
In which Faanshi is successful at slaying a dragon in Dawnstar, but not so much with the ghost of Kvenel the Tongue in Volunruud; and in which she returns to Riften to take Brynjolf up on his little proposal to join his organization.