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In Which Faanshi Becomes Thane of the Pale
In which Faanshi saves the people of Dawnstar from a plague of nightmares, and further assists them to become thane of the Pale; and in which she visits a mad mage for clues about how to find an Elder Scroll.
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In Which Faanshi Interrupts a Summoning and Acquires Proudspire Manor
In which Faanshi interrupts a group of necromancers attempting to summon Potema the Wolf Queen; and in which she gains the favor of Elisif and permission to buy Proudspire Manor in Solitude.
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In Which Shenner Visits Alduin’s Wall
In which Shenner pursues several new fishing challenges, including killing a dangerous horker; slays a Thalmor assassin; reaches Sky Haven Temple with the Blades; purifies a dead knight's corrupted heart, and wins his Ebony Spell Knight Armor; and bribes Gisli of Solitude for a deed.
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In Which Faanshi Becomes Thane of Hjaalmarch and Gets the Wabbajack
In which Faanshi uncovers the truth behind a house burning down in Morthal, and saves the town from vampires; becomes thane of Hjaalmarch; confronts Katria's greedy apprentice Taron Dreth; and quests into Wolfskull Cave on behalf of Solitude.
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In Which Shenner Acquires Bloodthirst and Becomes Thane of the Pale
In which Shenner seeks out a fishing contest and slays a dragon in Morthal; retrieves the sword Bloodthirst; slays the dragon Vuljotnaak; investigates swarming mudcrabs in Dawnstar; and becomes thane of the Pale and gains Heljarchen Hall.
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In Which Shenner Quests Through the Ratway
In which Shenner acquires the blade Dawnfang and Duskfang, a pet skeever, and a home down in the Ratway; rescues Esbern from Thalmor agents; brings a goldfish to Mila in Whiterun; and builds out more of Windstad Manor.
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In Which Shenner Acquires Mehrunes’ Razor
In which Shenner acquires the pieces of Mehrunes' Razor, and then defies Mehrunes Dagon by keeping the weapon on her own terms; and in which she discovers evidence of a slain Spell Knight whose stolen heart has been corrupted by witches.
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In Which Shenner Becomes Arch-Mage of the College of Winterhold
In which Shenner retrieves the Staff of Magnus from Labyrinthian, and slays the dragon priest Morokei; uses the staff to save the College of Winterhold, and becomes Arch-Mage; slays a Frost Dragon near Whiterun; and retrieves the Headman's Cleaver from Lost Knife Hideout.
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In Which Shenner Seeks the Staff of Magnus at Mzulft
In which Shenner quests into Mzulft in search of the Staff of Magnus, and learns that it is in Labyrinthian; and in which she returns to the College of Winterhold only to witness the death of the Arch-Mage.
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In Which Shenner Takes on a Mage Follower
In which Shenner recruits Rulnik Wind-Strider to have her back while she hunts bandits at Traitor's Post and Broken Oar Grotto; and in which she helps slay a dragon at the College of Winterhold.