My notes for this session are sparser than the actual level of play would have warranted–but see previous posts’ commentary re: not as much time to write notes when I’m playing ESO! In this session, at any rate, Paul and I officially ran the first round of the “blow up the geysers” quest. Then we ran a time loop plot at Ebon Stadmont, and last but not least, arrived at the College of Sapiarchs only to find it under Daedra attack. All in all, eventful session!
- Play date: 10/29/2022
- Session number in this run: 28
- Ran writs
- Paul and I lucked out and ran not one but two different geysers
- Hit the one down by Sunhold while I was out gathering ingredients, and Paul boinged in to join me there
- Then re-did the one by Alinor since I happened to hit it at exactly the right time for it to go off
- That let us resolve the “do three geysers” quest and get a recurrence of same
- But then we decided to do more actual adventuring
- First visited Ebon Stadmont to investigate the weird portal there and got a quest to help a scholar research the place; turned out to be an extremely timey-wimey plot
- Then we went to Lillandril to report to the portal master there–only to discover that OHNOEZ the College of Sapiarchs has been attacked by Daedra
- Also got some backstory out of Valsirenn who was angsting about her husband–who, as it happens, turned out to join the Court of Bedlam
- So sorry your husband is a dickweed, Valsirenn, want us to kill him for you? No? You sure?
- So all all that got us acres of loot
Sinking Summerset quest, round 1 of ?
I think the geysers plot on Summerset definitely falls into another of those things that I don’t find quite as enjoyable on an MMO as I would have done in a single-player game–just because the geyser plot is open-ended. We found out after destroying three geysers and reporting back to the Battlereeve that our reward for this was basically leveled gold and an opportunity to destroy more geysers.
I get, intellectually, that the geyser thing has to be open-ended so that all players get to have the fun of destroying them, and the rewards of good loot. But the lack of closure kind of bugs me.
Only belatedly did I also realize that Paul and I never actually took out the boss K’Garza in Karnwasten, who is supposedly the Sea Sload responsible for the creation of the geysers. So at least for closure purposes, not to mention getting whatever achievement is to be gotten for taking out K’Garza, I’ll need to swing back to Karnwasten for that.
I think you can deliberately stop taking geyser quests, that you’d just have to back out of conversation with the Battlereeve so as to not get a new round of them. Given that last I checked the game limits you on how many active quests you can have at one time, not having that quest lingering over us once Paul and I move on from Summerset seems called for. I do have one more geyser I haven’t successfully hit yet, so again for purposes of closure, I’ll need to do that.
The Ebon Sanctum quest
Not entirely sure what I thought of this one. It started off simply enough, with the idea that we were to escort the scholar Andewen through a temple and help her find inscriptions to study. And there were a tasty number of Daedra to fight.
But then a couple members of the House of Reveries showed up, and Andewen started being confused about why Grand Maestro Forte was claiming to be only a Maestro, and we quickly realized the plot was in some kind of a weird time loop.
Which might have been interesting except for the part where it really wasn’t clear as to why exactly the House of Reveries characters were involved. We wound up first healing a character called Fletch, and then fighting him later, thereby making it evident that we’d been the ones who wounded him to begin with. And whose bones we also apparently found at some point in the loop?
So I was legit uncertain whether Fletch was supposed to be a bad guy here, or what. In general the plot seemed like it was trying to be more clever than it actually was, and instead of being clever, it wound up being kind of muddled instead.
The Tower Sentinels quest
This one, on the other hand, was a lot more like it. Paul and I blipped up to Lillandril to move the main Summerset quest along a little further, which first required us to clear our entrance into the College of Sapiarchs with the portal master. An NPC who, like many of those on Summerset, was a haughty Altmer not impressed with newcomers coming to disrupt her usual routine.
But it was a damn good thing we did, because, well, the college was under attack by Daedra.
Valsirenn showed up to provide us backup as we went in. And despite her protestations that she was only a scholar, she did actually provide good backup.
She also provided a bit of personal angsty backstory, which was arguably either very poorly or very properly timed, given how the plot worked out: i.e., she angsted at us about her husband being missing.
So naturally, as we ran through the college taking out Daedra, we eventually found out that her missing husband was in fact now a member of the Court of Bedlam. And leading the attack on the college.
We did not get an opportunity to kill the guy for her. Probably because he’s going to continue to be significant in this plot. Heh. We’ll have to see whether he becomes less of an asshole later, and what happens with his relationship with Valsirenn. (Deliberately not reading ahead on the wiki about this, just to preserve some surprise!)
We did however clear the college, and got a directive to proceed from there to the Illumination Academy. So okay, that place is going to have another plot purpose, good! It seemed awfully large to be just a side plot locale.
In another solo run, I went back to Auridon to do some exploring, and to try to spend some of the survey and treasure maps I’ve been accumulating as part of running writs!