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In Which Harrow Gains Intelligence for the Guild and Regains Some Followers
In which Harrowhark gains some vital intelligence for the Thieves Guild; takes over a mage tower near Morthal; fights bandits at Embershard Mine, the Saints bandit camp, and Knifepoint Ridge; and takes Lydia and Lucien back on as followers, despite having become a vampire.
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In Which Harrowhark Gets Down to Business for the Guild
In which Harrowhark begins to explore the consequences--and the advantages--of being a vampire; conducts burglaries in Markarth; raids the Goldenglow Estate; warns the owner of the Honningbrew Meadery of Maven's scheming; and investigates the plotting of an Argonian in Solitude.
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In Which Harrowhark Becomes a Thief–and a Vampire
In which Harrowhark and her three followers slay a dragon; spare a werewolf, despite the directive of Hircine; fight bandits and necromancers; cleanse Kilkreath Temple at the directive of Meridia, and acquire Dawnbreaker; stop a vampire plot in Morthal, which leads to Harrow's infection with Sanguinare Vampiris; and fail to locate the Horn of Jurgen Windcaller. Also in which Harrow, infected, abandons her followers and flees to Riften, where she joins the Thieves Guild. And not long after, is turned by her disease into a vampire.
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In Which Harrowhark Gains a Sapling and a New Companion
In which Harrowhark slays a dragon in Falkreath; fulfills the request of the Jarl to kill troublesome bandits at Bannermist Tower; acquires a new companion, the scholar Lucien; discovers a strange talking dog who asks for her help; slays zombies from a ritual gone wrong; acquires Nettlebane from a hagraven; journeys to the Eldergleam, and allows a pilgrim to pray for a sapling rather than taking sap from the sacred tree.
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In Which Harrowhark Gets Some Houses
In which Harrowhark fights bandits and Alik'r warriors; saves Saadia from capture by said Alik'r warriors; acquires new armor for herself and Lydia; answers a warrior's challenge and takes ownership of Hendraheim; and buys Breezehome in Whiterun.
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In Which Harrowhark Goes to Shroud Hearth Barrow
In which Harrowhark overhears a highly awkward conversation between Vilja and Lydia; in which the trio kills a dragon on the way to Ivarstead; and in which they begin to investigate Shroud Hearth Barrow. Also contains commentary on one major issue I'm taking with Vilja as a follower: her tendency to comment on her weight.
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In Which Harrowhark Helps Vilja Find a Bottle
In which Harrowhark convinces a farmer to help a jester with a broken wagon; meets the Greybeards at High Hrothgar; confronts cultists in Ivarstead; meets Vilja, and helps her recover a stolen bottle with very strange properties; and stops an assassin from killing the Jarl of Whiterun, claiming the Bow of Shadows from him.
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In Which Harrowhark Explores Whiterun and Mod Problems
In which Harrowhark explores Whiterun--and her player gets a chance to check out all the content brought in by her mods! Sadly, I found issues with Anna NPCs which caused me to have to delete it.
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In Which Harrowhark is Revealed as Dragonborn
In which Harrowhark finds the Dragonstone in Bleak Falls Barrow; returns it to Whiterun; slays the dragon Mirmulnir at the Western Watchtower; and is made thane of Whiterun, with Lydia as her appointed housecarl.
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In Which Harrowhark Escapes Execution and Dragonfire
In which Harrowhark, an Imperial arrested by her own people, escapes execution at Helgen only by virtue of a surprise dragon attack; escapes Helgen with the help of a Stormcloak; warns Whiterun of the dragon danger; and goes to Bleak Falls Barrow at the request of Whiterun's wizard.