Skyrim
Main parent category for all posts about playing Skyrim
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In Which Harrowhark Becomes Thane of Haafingar
In which Harrowhark continues musical studies at the Bards College; recovers the Ancestral Sword of Clan Ice-Blade, and gains the Gray Cowl of Nocturnal; wins the Wabbajack by answering a challenge from Sheogorath; destroys the spirit of Potema before she can escape her catacombs; investigates signs of a resurgence of the Mythic Dawn; and becomes thane in Solitude and buys Proudspire Manor.
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In Which Kendis Becomes Thane of Eastmarch
In which Kendis returns a Lexicon to the depths of the Dwemer ruin Avanchnzel; becomes thane of Eastmarch; slays a dragon with the help of Farkas of the Companions; acquires the hammer Nerveshatter; and puts an end to a false god's rule over a goblin tribe, gaining a goblin friend in the process.
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In Which Harrowhark Acquires Mehrunes’ Razor and Joins the Bards College
In which Harrowhark acquires Gauldur's Amulet and Mehrunes' Razor; battles the mad smith Evethra, and learns how to forge amber and madness gear; joins the Bards College in Solitude; agrees to help a madman find his master; disrupts a ritual to summon Potema in Wolfskull Cave; and follows clues from a mysterious stranger to lead her to find a lost sword at Silverdrift Lair.
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Mod weirdness I can’t solve in Harrowhark’s playthrough
I've having some recurring problems with the Immersive College of Winterhold mod in my modded Skyrim playthrough, and also a recurring problem with the Bow of Shadows not working, possibly caused by running Inigo as a follower. I'm using Vortex to manage my mods. Anybody got clever ideas on how to fix the issues I'm seeing? Advice welcome.
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In Which Kendis Takes Windhelm for the Empire and Gains a Dwarven Home
In which Kendis takes Fort Kastav and Winterhold, and then Fort Amol and Eastmarch, for the Empire; participates in the final attack on Windhelm, and slays Ulfric Stormcloak; adopts Sofie as her second daughter; recovers a sword for Oengul the smith; slays the bandit Tyra Blood-Fire and claims her ebony plate armor; and explores an abandoned Dwemer home, Nchuanthumz.
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In Which Harrowhark Takes on the Thalmor and Becomes a Nightingale
In which Harrowhark infiltrates the Thalmor Embassy, and causes havoc there; breaks into a Dwemer museum in Markarth; helps Enthir and Karliah translate Gallus's coded journal; reveals Karliah's proof to the Thieves Guild; joins Karliah and Brynjolf in becoming Nightingales; retrieves Esbern from the Ratway; and helps Delphine and Esbern find Alduin's Wall in Sky Haven Temple.
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In Which Kendis Becomes Thane of the Pale and Takes Territory for the Empire
In which Kendis learns a word of power in Silverdrift Lair; acquires the Gray Cowl of Nocturnal and the Headman's Cleaver; acquires Bloodchill Manor after wresting it from the control of vampires; helps the Empire retake the Pale and the Rift; becomes thane of the Pale; and builds the beginnings of Heljarchen Hall.
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In Which Harrowhark Learns of Her Guildmaster’s Treachery
In which Harrowhark helps the Orcs of Largashbur, and acquires the hammer Volendrung; promises a ghost she'll bring him a sword; slays the leader of the Saints bandits, and then the mad conjurer Thoron; and ventures into Snow Veil Sanctum with Mercer Frey, only to learn of his treachery when he confronts Karliah.
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In Which Harrowhark Does Contracts for the Brotherhood
In which Harrowhark slays a dragon at Bonestrewn Crest; slays the bandit Tyra Blood-Fire; brings a fish to the alchemist in Falkreath, and helps ID a guard with a skooma problem; carries out minor contracts for the Dark Brotherhood; and gets training from colleagues at the College of Winterhold and in the Thieves Guild.
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In Which Kendis Becomes Thane of Hjaalmarch and Goes to War
In which Kendis defeats vampires in Morthal, and becomes thane of Hjaalmarch; acquires Valdimar as her housecarl and steward of Windstad Manor; learns how to make amber and madness armor and weapons; retrieves the Jagged Crown from Korvanjund for the Empire; defeats a champion of the Stormcloaks; helps Whiterun defend against the Stormcloaks; and discovers and slays a bandit hiding out in Dragon Bridge.